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Newsletter 11: A/B Street #180

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32 changes: 32 additions & 0 deletions content/posts/newsletter-011/index.md
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Expand Up @@ -65,6 +65,38 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### [A/B Street][abstreet] - Adjust Traffic Patterns in Real Cities

![Measuring the effects of changes](abstreet-evaluating-impacts.gif)

^ _Measuring the effects of some changes_

[A/B Street][abstreet] is a traffic simulation game exploring how
small changes to roads affect cyclists, transit users, pedestrians, and drivers.

June highlights:

- Alpha release with a [trailer][abstreet-trailer], an excited reaction from
[r/seattle][abstreet-reddit], and some
[local press coverage][abstreet-stranger]
- Support for parking lots, automatically inferring the number and position of
individual slots from OpenStreetMap geometry
- Names of roads shown in-game, in a way that doesn't cause clutter with agents
moving nearby
- Work starting on light rail and restricting through-traffic to zones

A/B Street uses a [custom GUI library][ezgui], leveraging `glium`, `usvg`, and
`lyon`. Help with Rust and visual/game design is always welcome! Check out the
[roadmap][abstreet-roadmap] and [good first issues][abstreet-issues].

[abstreet]: https://abstreet.org
[ezgui]: https://github.com/dabreegster/abstreet/tree/master/ezgui/
[abstreet-roadmap]: https://github.com/dabreegster/abstreet/blob/master/docs/roadmap.md
[abstreet-issues]: https://github.com/dabreegster/abstreet/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22
[abstreet-trailer]: https://www.youtube.com/watch?v=LxPD4n_1-LU
[abstreet-reddit]: https://old.reddit.com/r/Seattle/comments/hdtucd/ab_street_think_you_can_fix_seattles_traffic/
[abstreet-stranger]: https://www.thestranger.com/slog/2020/06/29/43999454/ab-streets-game-lets-you-create-the-seattle-street-grid-of-your-dreams

### [Guacamole Runner][guacamole]

![gif](guacamole.gif)
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