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Newsletter 13: A little section about rspirv-reflect #241

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26 changes: 26 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,32 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Library & Tooling Updates

### [rspirv-reflect] v0.1

![Traverse Research banner](traverse-research-banner.png)

[Traverse Research] has created the [rspirv-reflect] library to replace
our very basic use-case of the existing [spirv-reflect-rs] / [spirv-reflect]
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our very basic use-case of the existing [spirv-reflect-rs] / [spirv-reflect]
their very basic use-case of the existing [spirv-reflect-rs] / [spirv-reflect]

libraries that are already out there. The current iteration of `rspirv-reflect`
is pretty minimal, but it allows you to extract the binding setup from a SPIR-V
binary. `rspirv-reflect` supports the latest version of SPIR-V (version 1.5 as
of writing) and it also supports all the new shader stages (both ray tracing
and mesh/task shaders) as well as the existing ones.

Traverse Research wanted to reduce their reliance on C and C++ unsafe
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Traverse Research wanted to reduce their reliance on C and C++ unsafe
Traverse Research wanted to reduce their reliance on C and C++ unsafe

libraries and at the same time we needed to support newer features that were
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libraries and at the same time we needed to support newer features that were
libraries and at the same time we needed to support newer features that were

slow to become available in the existing `spirv-reflect` library. The primary
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slow to become available in the existing `spirv-reflect` library. The primary
slow to become available in the existing `spirv-reflect` library. The primary

use-case for this library is in conjecture with the Rust wrapper around the
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use-case for this library is in conjecture with the Rust wrapper around the
use-case for this library is in conjecture with the Rust wrapper around the

DirectX Shader Compiler ([dxc]), called [hassle-rs] that Traverse Research
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DirectX Shader Compiler ([dxc]), called [hassle-rs] that Traverse Research
DirectX Shader Compiler ([dxc]), called [hassle-rs] that Traverse Research

also built.

[Traverse Research]: https://traverseresearch.nl
[rspirv-reflect]: https://github.com/Traverse-Research/rspirv-reflect
[spirv-reflect]: https://github.com/KhronosGroup/SPIRV-Reflect
[spirv-reflect-rs]: https://github.com/gwihlidal/spirv-reflect-rs
[hassle-rs]: https://github.com/Traverse-Research/hassle-rs
[dxc]: https://github.com/microsoft/DirectXShaderCompiler

## Popular Workgroup Issues in Github

## Meeting Minutes
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