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Newsletter 13: KAS and KAS-text #263

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24 changes: 24 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -357,6 +357,30 @@ _Discussions: [/r/rust_gamedev][inline-spirv-discussion]_
[Inline SPIR-V]: https://github.com/PENGUINLIONG/inline-spirv-rs
[inline-spirv-discussion]: https://reddit.com/r/rust_gamedev/comments/ic1005/inline_spirv

### [KAS] v0.5 and [KAS-text] v0.1

![KAS text layout](kas-text-layout.png)

[KAS] by [@dhardy] is a general purpose UI toolkit; its
initial aim is "old school" desktop apps with good keyboard and touchscreen
support. Unlike many modern immediate-mode UIs, KAS's widgets retain state,
allowing minimal per-frame updates. KAS supports embedded WebGPU graphics now,
and will (eventually) support being embedded within other contexts (requiring
only a supply of input events and implemention of some basic graphics routines).

KAS v0.5 switches to a new crate for text layout,
[KAS-text]. KAS-text is a text layout
engine supporting multi-line editing, shaping and bidirectional text; future
versions will also support formatting. KAS-text is not tied to any particular
raster or render system; its positioned-glyph output is relatively easy to
adapt to crates like `wgpu_glyph` and `gfx_glyph`.
For more, see the article ["Why I created KAS-text"][kas-article].

[KAS]: https://github.com/kas-gui/kas
[KAS-text]: https://github.com/kas-gui/kas-text
[kas-article]: https://kas-gui.github.io/blog/why-kas-text.html
[@dhardy]: https://github.com/dhardy

### [Egui]

[Egui] is a highly portable immediate mode GUI library in pure Rust.
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