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6 changes: 2 additions & 4 deletions content/posts/newsletter-001/index.md
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Expand Up @@ -116,8 +116,7 @@ Also, check out
### Way of Rhea [Trailer][rhea trailer] and [Steam Wishlist][rhea steam] Announced

[![Part of the trailer](way-of-rhea.gif)][rhea trailer]

^ _click on the GIF to see [the full trailer][rhea trailer]_
_click on the GIF to see [the full trailer][rhea trailer]_

[A new trailer][rhea trailer] and the [Steam wishlist][rhea steam]
were published for "Way of Rhea" by [Anthropic Studios].
Expand Down Expand Up @@ -522,8 +521,7 @@ by [Michael Fairley] was released:
> and make sure to press all the buttons.

[![Part of A snake's Tail's trailer](a-snakes-tail.gif)][snake trailer]

^ _click on the GIF to see [the full release trailer][snake trailer]_
_click on the GIF to see [the full release trailer][snake trailer]_

A few posts about the game and how it was developed:

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9 changes: 3 additions & 6 deletions content/posts/newsletter-003/index.md
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Expand Up @@ -524,8 +524,7 @@ Also, see this GameDev WG tracker/complaint issue:
### [RLSL][rlsl]: a Rust to SPIR-V Compiler

![RLSL code sample](rlsl-example.png)

^ _a simple fragment shader that renders a red circle (temporary syntax)_
_a simple fragment shader that renders a red circle (temporary syntax)_

This month, [@MaikKlein_DEV] gave a talk at
[The Khronos Group](https://www.khronos.org)'s meetup in Munich
Expand Down Expand Up @@ -559,8 +558,7 @@ _Discussions:
### [gfx-rs v0.4][gfx-v0-4]

![sailor screenshot: vector terrain map and some basic UI](sailor.png)

^ _a screenshot from [Yatekii/sailor] - a wgpu-based sailing navigation application_
_a screenshot from [Yatekii/sailor] - a wgpu-based sailing navigation application_

[gfx-rs v0.4 was released](https://reddit.com/r/rust/comments/dm89t2/gfxhal_version_04_release):
major changes were described in [the last blog post](https://gfx-rs.github.io/2019/10/01/update.html),
Expand Down Expand Up @@ -686,8 +684,7 @@ _Discussions:
### [cyclone-physics-rs]

[![cyclone physics demo](cyclone-physics-demo.gif)][cyclone-video-demo]

^ _a little demo of "particle" simulation_
_a little demo of "particle" simulation_

[cyclone-physics-rs] by [@heyrutvik] a new WIP game physics engine
based on the ["Game Physics Engine Development" book][cyclone-physics-book].
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6 changes: 2 additions & 4 deletions content/posts/newsletter-004/index.md
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Expand Up @@ -201,8 +201,7 @@ about the implementation of a drop table system to handle monster loot.
### [Recall Singularity: November Progress][recall-s-nov-text]

[![Demo of the basic ship collision](recall-sing.gif)][recall-s-nov-video]

^ _Demo of the basic ship collision._
_Demo of the basic ship collision._

[Tom Leys] is working on a "The Recall Singularity" game
about designing autonomous factory ships and stations
Expand Down Expand Up @@ -778,8 +777,7 @@ and highlight events from the past. -->
Just an interesting Rust gamedev link from the past. :)

[![Pascal Penguin logo](penguin.png)][penguin-video]

^ _click to see the [release trailer][penguin-video]_
_click to see the [release trailer][penguin-video]_

["Adventures of Pascal Penguin"][penguin-about]
by [Matthew Michelotti](http://luduminis.com)
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6 changes: 2 additions & 4 deletions content/posts/newsletter-005/index.md
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Expand Up @@ -258,8 +258,7 @@ _Discussions:
### [Garden Devlog: December][garden-dec]

[![Playing with dirt](garden.gif)][garden-video]

^ _new smooth soil editing demo_
_new smooth soil editing demo_

[Garden][garden] is an upcoming game centered around growing realistic plants.

Expand Down Expand Up @@ -856,8 +855,7 @@ and highlight events from the past. -->
Just an interesting Rust gamedev link from the past. :)

[![Modulator video](modulator_youtube.gif)][modulator-video]

^ _click to see [the tutorial video][modulator-video]_
_click to see [the tutorial video][modulator-video]_

In the November of 2018,
[@AndreaPessino] (Founder/CTO of [Ready At Dawn] Studios)
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3 changes: 1 addition & 2 deletions content/posts/newsletter-006/index.md
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Expand Up @@ -838,8 +838,7 @@ Btw, [@resinten] continues working on a luminance-based game:
### [SPIR-Q][spir-q] v0.4.1

![Example walking an entry point of a SPIR-V file](spir-q.png)

^ _Example walking an entry point of a SPIR-V file_
_Example walking an entry point of a SPIR-V file_

[SPIR-Q][spir-q] is a lightweight [SPIR-V] query library.
This month v0.2..v0.4.1 versions were released:
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27 changes: 9 additions & 18 deletions content/posts/newsletter-007/index.md
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Expand Up @@ -177,8 +177,7 @@ This month an alpha version was published on itch: [check it out here][colony-it
### [Veloren][veloren]

![Rolling mountain landscape](veloren1.png)

^ _Rolling mountain landscape_
_Rolling mountain landscape_

[Veloren][veloren] is an open world, open-source voxel RPG
inspired by Dwarf Fortress and Cube World.
Expand Down Expand Up @@ -215,8 +214,7 @@ Here is the February changelog:
```

[![veloren development](veloren3.gif)](https://youtube.com/watch?v=1ldHQfxCT24)

^ _1 year of Veloren development. Click for the full video!_
_1 year of Veloren development. Click for the full video!_

You can read more about some specific topics:

Expand Down Expand Up @@ -245,8 +243,7 @@ February's full weekly devlogs: "This Week In Veloren...":
### [Oxidator][oxidator]

[![Gameplay demo: two giant tank armies clashing](oxidator-play.gif)][oxidator-video-play]

^ _gameplay demo (35000 units)_
_gameplay demo (35000 units)_

[Oxidator][oxidator] by [@Ruddle] is a real-time strategy game/engine
written with Rust and WebGPU.
Expand All @@ -273,12 +270,10 @@ Some of the current features:
(speed, turn rate, health, etc);

[![Unit editor demo: move agent's parts](oxidator-unit-editor.gif)][oxidator-video-unit-editor]

^ _Demo of the unit editor_
_Demo of the unit editor_

[![Map editor demo: use pencil tool to instantly create a lake and mountains](oxidator-map-editor.gif)][oxidator-video-map-editor]

^ _Demo of the map editor_
_Demo of the map editor_

[oxidator]: https://github.com/Ruddle/oxidator
[@Ruddle]: https://github.com/Ruddle
Expand Down Expand Up @@ -490,8 +485,7 @@ Tetra itself also received two small updates recently:
### [Akigi][akigi]

![High detail terrain chunk with PRR](akigi.png)

^ _Sampling a heightmap in the vertex shader and also computing the normal,
_Sampling a heightmap in the vertex shader and also computing the normal,
tangent and bitangent vectors in the vertex shader._

[Akigi][akigi] is a multiplayer online world where most believe that humans are inferior.
Expand Down Expand Up @@ -596,8 +590,7 @@ Check them out in the [latest winter devlog][grumpy_visitors].
### [Make China Great Again][china-great]

![cities, planes and keys](china.png)

^ _Turn back planes to the port, by clicking right keys to the virus beat._
_Turn back planes to the port, by clicking right keys to the virus beat._

[Make China Great Again][china-great] ([source][china-great-src])
by [@PsichiX] is a GlobalGameJam game written using [Oxygengine].
Expand Down Expand Up @@ -640,8 +633,7 @@ dependency updates, bugfixes and performance optimizations.
### [Recall Singularity: February Progress][recall-s-feb]

![Harvesting and refining some Gold](recall-singularity.png)

^ _Harvesting and refining some Gold._
_Harvesting and refining some Gold._

[Tom Leys] is working on a "The Recall Singularity" game
about designing autonomous factory ships and stations.
Expand Down Expand Up @@ -913,8 +905,7 @@ A showcase game is [being developed](https://github.com/lcnr/akari) with crow.
### miniquad: ["Rust 2D Engine 2020 Roadmap"][fedor-road]

![mainloop async/await experiment in macroquad](miniquad-sample.png)

^ _mainloop async/await experiment in macroquad_
_mainloop async/await experiment in macroquad_

[miniquad] by [@fedor_games] is a safe cross-platform rendering library
focused on portability and low-end platforms support.
Expand Down
9 changes: 3 additions & 6 deletions content/posts/newsletter-008/index.md
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Expand Up @@ -334,8 +334,7 @@ Some of this month's updates:
### [Veloren][veloren]

![LoD](veloren1.png)

^ _Work on Level of Detail_
_Work on Level of Detail_

[Veloren][veloren] is an open world, open-source voxel RPG
inspired by Dwarf Fortress and Cube World.
Expand Down Expand Up @@ -434,8 +433,7 @@ Main updates:
### gfx-rs and wgpu news

![Deeper game](deeper.png)

^ _[deeper] uses wgpu for rendering_
_[deeper] uses wgpu for rendering_

[gfx-hal-0.5](https://github.com/gfx-rs/gfx/) was released!
Improvements done in March:
Expand Down Expand Up @@ -519,8 +517,7 @@ Some of this month's updates:
### [Nannou v0.13][nannou-post]

![Daily Sketch 0114 by Mactuitui](nannou.png)

^ _Daily Sketch 0114 by Mactuitui_
_Daily Sketch 0114 by Mactuitui_

[Nannou][nannou] is a creative coding framework that aims to make it easy
for artists to express themselves with simple, fast, reliable code.
Expand Down
21 changes: 7 additions & 14 deletions content/posts/newsletter-009/index.md
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Expand Up @@ -247,8 +247,7 @@ Follow [@seratonik] on Twitter for updates.
### [Akigi][akigi]

![shadows demo](akigi-shadows.jpeg)

^ _new shadows_
_new shadows_

> [Akigi][akigi] is a multiplayer online world where humans
> aren't the only intelligent animals.
Expand Down Expand Up @@ -480,8 +479,7 @@ Here's a roundup of some of them:
### [Veloren][veloren]

![Buildings](veloren1.png)

^ _Early procedural building generation_
_Early procedural building generation_

[Veloren][veloren] is an open world, open-source voxel RPG
inspired by Dwarf Fortress and Cube World.
Expand Down Expand Up @@ -519,8 +517,7 @@ Here is the April changelog:
```

![Hanging out](veloren2.png)

^ _Early procedural building generation_
_Early procedural building generation_

You can read more about some specific topics from April:

Expand Down Expand Up @@ -635,8 +632,7 @@ explaining why they've chosen Rust for their project's backend.
### [Symmetric Matrices & Triangle Numbers][matrices-post]

![an example of a multi-layered game level](rhea-player-orb.jpeg)

^ _The pink orb should not collide with the player,
_The pink orb should not collide with the player,
but it should collide with the ground._

[Anthropic Studios][anthropic] has [shared a post][matrices-post]
Expand Down Expand Up @@ -742,8 +738,7 @@ and additional information about contributing are available on the [github repos
### `gfx-rs` and `wgpu` News

![hectic screenshot: graveyard and vampires](hectic.png)

^ _[hectic-rs] - Rust/wgpu/specs re-write of hectic by [@expenses]_
_[hectic-rs] - Rust/wgpu/specs re-write of hectic by [@expenses]_

wgpu-0.5 release happened! See the [changelog][wgpu-0-5].
It's based on `gfx-hal-0.5` (which was covered in the [March newsletter][gfx-march]),
Expand Down Expand Up @@ -888,8 +883,7 @@ in an eternally sprawling office complex.
### [miniquad]

![miniquad logo](miniquad_logo.png)

^ _`miniquad` project got a logo_
_`miniquad` project got a logo_

[miniquad] is a safe and cross-platform rendering library
focused on portability and low-end platforms support.
Expand Down Expand Up @@ -1130,8 +1124,7 @@ and highlight events from the past. -->
Just an interesting Rust gamedev link from the past. :)

![example](valora-example.jpeg)

^ _"dead end" by turnage, 2019_
_"dead end" by turnage, 2019_

A few months ago a generative art library ["valora"][valora-src]
was released by [@turnage].
Expand Down
24 changes: 8 additions & 16 deletions content/posts/newsletter-010/index.md
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Expand Up @@ -64,8 +64,7 @@ If needed, a section can be split into subsections with a "------" delimiter.
### [Veloren][veloren]

![Buildings](veloren1.png)

^ _The new repo banner_
_The new repo banner_

[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
Fortress and Cube World.
Expand All @@ -80,8 +79,7 @@ account][veloren-opencollective], and you can donate towards our infrastructure
costs. GamingOnLinux [wrote an article][gamingonlinux] on Veloren's development.

[![0.6 release trailer](veloren_trailer.gif)](https://www.youtube.com/watch?v=kjDFVgWYMd4)

^ _0.6 release trailer. Click for the full video!_
_0.6 release trailer. Click for the full video!_

Here is the May changelog:

Expand Down Expand Up @@ -115,8 +113,7 @@ of 0.7, and what they wanted to achieve:
> interact with the game UI to do this.

![Welcome to Veloren](veloren2.png)

^ _Welcome to Veloren! From the 0.6 release party_
_Welcome to Veloren! From the 0.6 release party_

You can read more about some specific topics from May:

Expand Down Expand Up @@ -216,8 +213,7 @@ Some of the updates:
### [Sandbox]

[![Sandbox gameplay demo](sandbox.jpeg)](https://streamable.com/0bhbol#)

^ _click to see a gameplay demo_
_click to see a gameplay demo_

[Sandbox] is a falling sand game by JMS55 that provides a variety of fun
particle types to place, and then you get to watch the resulting interactions!
Expand Down Expand Up @@ -324,8 +320,7 @@ Follow [@seratonik] on Twitter for updates.
### [Crate Before Attack][cratebeforeattack-site]

[![screenshot: decision tree and goal distance map in the background](crate_before_attack.png)][cratebeforeattack-site]

^ _Decision tree and goal distance map in the background_
_Decision tree and goal distance map in the background_

[Crate Before Attack][cratebeforeattack-site] by [koalefant (@CrateAttack)][@CrateAttack]
is a realtime/turn-based multiplayer game where frogs combat their friends
Expand Down Expand Up @@ -391,8 +386,7 @@ the first time. Be sure to check out the [Github repo][digescape-github].
### [Akigi][akigi]

![cat model](akigi1.png)

^ _Completed cat model with rigging_
_Completed cat model with rigging_

> [Akigi][akigi] is a magical multiplayer online world where humans aren't the
> only intelligent animals. Akigi is a solo project, and the developer hopes to
Expand Down Expand Up @@ -426,8 +420,7 @@ Full devlogs:
### Nox Futura: Rust Edition

![worldgen menu](nox-f.png)

^ _Worldgen menu_
_Worldgen menu_

[Herbert Wolverson][thebracket]
(the author of [bracket-lib] and [the Rust Roguelike Tutorial][rl-book])
Expand Down Expand Up @@ -646,8 +639,7 @@ _Discussions:
### NodeFX

[![NodeFX](nodefx.png)][NodeFXTweet]

^ _Click the image to see the animated version_
_Click the image to see the animated version_

Project "NodeFX" by [Christian Vallentin (@MrVallentin)][@MrVallentin]
is an unnamed node-based tool for creating GLSL shaders in real-time,
Expand Down
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