Skip to content

N16: ggez #385

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 12 commits into from
Dec 6, 2020
Binary file added content/posts/newsletter-016/ggez-bun.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
23 changes: 23 additions & 0 deletions content/posts/newsletter-016/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -382,6 +382,29 @@ has also been updated to show the new helpers in action.
[Ogmo Editor 3]: https://ogmo-editor-3.github.io/
[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs

### [ggez]

![lot's of overlapping bunnies](ggez-bun.png)
_ggez bunnymark - 60,000 buns at 60 FPS_

[ggez] is a 2D game framework inspired by Love2D. The project is chugging
along getting everything prepared for a 0.6 release at the end of 2020,
and a lot of work has been done in the last month:

- All major dependencies have been updated, including a long-overdue
update to `winit` 0.23.
- Over a dozen pull requests have been merged, large and small.
- A bunch of old issues have been cleaned up.

Major features to look forward to include far better math performance, a
`MeshBatch` type, better ergonomics on Linux Wayland, and more. There's
lots of work still to be done though. A bunch of issues are out of date
and need triage, docs need to be proofread, and especially examples need
be updated and tested on every platform imaginable. Try out the `devel`
branch and give it a go!

[ggez]: https://github.com/ggez/ggez/

### [rg3d]

[![a scene with lightning and multiple hi-poly character models](rg3d_instancing.jpg)][rg3d_twit]
Expand Down