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25 changes: 25 additions & 0 deletions content/posts/newsletter-016/index.md
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Expand Up @@ -202,6 +202,31 @@ Exciting new additions have been made in November!

## Learning Material Updates

### [Hands-on Rust][hands-on-rust]

[![Hands-On Rust](hands-on-rust.jpg)][hands-on-rust]

["Hands-on Rust: Effective Learning through 2D Game Development and Play"][hands-on-rust]
by Herbert Wolverson is now in beta. The book teaches Rust through game development
examples, and is targeted at readers who have some experience with writing code
in other languages. It teaches beginner to intermediate-level Rust. It also teaches
high-level gamedev concepts, notably Entity-Component System (ECS) theory.

After walking you through installing Rust, a few simple examples teach the language
basics. Then you put these together to make "Flappy Dragon" - a simple Flappy Bird
clone. The book then changes gear and begins to build a dungeon crawler (roguelike)
with tile graphics. The first beta walks you through the basics, "Flappy Dragon"
and making an ECS-based dungeon crawler skeleton - focused on teaching basic Rust,
ECS composition and control flow. Beta 2 added health, a heads-up display, combat
and win/lose conditions - focused on making the user comfortable with Rust's
amazing iterator system. Beta 3 will add fields-of-view, more dungeon designs and
map theming - focused on teaching trait use and creation.

Beta 1 launched November 11th, Beta 2 launched November 25th. The next beta is
expected December 8th.

[hands-on-rust]: https://pragprog.com/titles/hwrust/hands-on-rust/

### [ECS scheduler thoughts, part 1]

[@Ratys] wrote an article about system schedulers in [ECS]. It contains
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