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22 changes: 22 additions & 0 deletions content/posts/newsletter-017/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,28 @@ This month's updates:

## Library & Tooling Updates

### [rust-gpu]

![A collage of various shadertoy.com shaders built with rust-gpu.](https://user-images.githubusercontent.com/1262692/101198544-e8c7c300-3663-11eb-9e33-f901ac80cd13.png)
_Various shaders from shadertoy.com ported to Rust and built with rust-gpu._

[rust-gpu] is a new codegen backend by Embark Studios for Rust, aimed at making
Rust a first class language for writing GPU shaders! This past month was the
release of rust-gpu 0.2, including a tonne of new features and capabilities.

Some of the highlights include:

- [You can build and test your shaders on the web.][rust-gpu-web] Thanks to SHADERed.
- [Support for accessing and sampling textures.][rust-gpu-textures]
- [Initial support for compute shaders][rust-gpu-compute]
- [Rust's new `asm!` macro now supports writing SPIR-V][rust-gpu-asm]

[rust-gpu]: https://github.com/EmbarkStudios/rust-gpu
[rust-gpu-web]: https://shadered.org/blog?id=4
[rust-gpu-textures]: https://github.com/EmbarkStudios/rust-gpu/pull/276
[rust-gpu-compute]: https://github.com/EmbarkStudios/rust-gpu/pull/195
[rust-gpu-asm]: https://github.com/EmbarkStudios/rust-gpu/pull/254

### [Tetra]

[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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