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N20: Theta Wave #553

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26 changes: 26 additions & 0 deletions content/posts/newsletter-020/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -190,6 +190,32 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu].
[gargoyle-wiki]: https://en.wikipedia.org/wiki/Gargoyle%27s_Quest
[wgpu]: https://github.com/gfx-rs/wgpu-rs

### [Theta Wave]

[![Enemy Formations](theta-wave.gif)][Theta Wave]
_Enemies can now be easily spawned in formations_

[Theta Wave] is an open-source space shooter game by developers [@micah_tigley] and
[@carlosupina]. It is one of the showcase games for the [Amethyst Engine]. In
the past month, the ["Foundations"] update was released which included numerous
refactors that improved the accessibility of contributing to the game.

They are now working on the ["Formations"] update which will organize how
waves of enemies are spawned into the game.

Notable changes:

- Formations can be defined in a data file
- New `InvasionFormation` phase where formations of enemies are spawned from
a pool of formations

[Theta Wave]: https://github.com/amethyst/theta-wave
[@micah_tigley]: https://twitter.com/micah_tigley
[@carlosupina]: https://twitter.com/carlosupina
[Amethyst Engine]: https://amethyst.rs/
["Foundations"]: https://github.com/amethyst/theta-wave/releases/tag/v0.1.4
["Formations"]: https://github.com/amethyst/theta-wave/projects/2

## Engine Updates

### [Tetra]
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