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32 changes: 32 additions & 0 deletions content/news/023/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -390,6 +390,38 @@ scoreboard, increasing fall speed, game over, JUICE.

[projectris]: https://github.com/bonsairobo/projectris

### [The Process]

![The new terrain editor in The Process](the_process.gif)
_Building the world, one voxel at a time_

[The Process] by @setzer22 is an upcoming game about factory building,
process management, and carrot production,
built with Rust using the Godot game engine!

In this month, the main focus has been towards the addition of a new terrain
editor to speed up the creation of game levels. Terrain meshes are built using
smooth voxels using the implementation in the [building
blocks](https://docs.rs/building_blocks_core) crate.

This month has seen the following changes and improvements:

- The new [terrain
editor](https://twitter.com/PlayTheProcess/status/1406707803637551107), with a
minimalistic GUI built in Godot itself.
- A new [island](https://gfycat.com/talkativeneatcatfish), fully made and
procedurally textured with the new editor
- Implemented random factory maintenance
[events](https://twitter.com/PlayTheProcess/status/1403986026402619393).
- Migration of several old GDScript code into Rust, using the ECS pattern, like
the system for character
[movement](https://twitter.com/PlayTheProcess/status/1411410261651738635).

_Discussions:
[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/o3o8d0/experimenting_with_the_building_blocks_crate)_

[The Process]: https://twitter.com/PlayTheProcess

## Engine Updates

### thRustEngine - with simple shooter game demo
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