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N24: ggez 0.6 release announcement #736

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22 changes: 22 additions & 0 deletions content/news/024/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -299,6 +299,28 @@ game engine! Join them on their [Discord server][emerald-discord].
[Emerald]: https://github.com/Bombfuse/emerald
[emerald-discord]: https://discord.gg/NHsz38AhkD

### [ggez]

![ggez logo](../005/ggez-logo-maroon-full.svg)

`ggez` 0.6 has been released! `ggez` is a lightweight cross-platform
game framework for making 2D games with minimum friction, with an API
inspired by Love2D.

This release includes many additions, improvements, and bug fixes,
including a `MeshBatch` type for drawing many instances of the same
geometry, improvements to canvas drawing, updated `winit` dependencies
that function more smoothly on Linux under Wayland, better error
handling, and more. The whole changelog is available
[here](https://github.com/ggez/ggez/blob/0.6.0/CHANGELOG.md).

More importantly, `ggez` is now maintained by a group of volunteers,
with the original maintainer stepping down from active development after
over four years. The new maintainers are mostly responsible for the 0.6
release, and will hopefully be bringing good ideas and tech to the
library for years to come. For details, see [this github
issue](https://github.com/ggez/ggez/issues/875).

## Learning Material Updates

## Tooling Updates
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