Skip to content

Newsletter 7: Rhea, Oxidator, Dwarfs, Univer, Cat #75

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Mar 3, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file added content/posts/newsletter-007/dwarf-world.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
120 changes: 120 additions & 0 deletions content/posts/newsletter-007/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -316,6 +316,126 @@ network play][designing_network_play].
[designing_network_play]: https://azriel.im/will/2020/02/29/designing-network-play/
[will_network_play]: will_network_play.png

### [Oxidator][oxidator]

[![Gameplay demo: two giant tank armies clashing](oxidator-play.gif)][oxidator-video-play]

^ _gameplay demo (35000 units)_

[Oxidator][oxidator] by [@Ruddle] is a real-time strategy game/engine
written with Rust and WebGPU.
It's inspired by Total Annihilation, Supreme Commander, Spring Engine,
and Zero-k.

The project's goal is to provide a modern, carefully crafted,
minimal and highly constrained set of tools for players/designers
to create mods without programming knowledge.

Some of the current features:

- Simulation:
working draft of flock behavior and collision detection,
basic health and damage computation,
construction and repair;
- Rendering: basic display of a heightmap & 3D models (with instancing),
fxaa, screen space reflections;
- UI: select units (picking and rectangle selection),
move & build orders;
- Multiplayer: working PoC localhost tcp client/server;
- Map editor: raise, lower, flatten, blur, noise pencil;
- Unit editor: basic editor with joint & mesh selection and parameter editing
(speed, turn rate, health, etc);

[![Unit editor demo: move agent's parts](oxidator-unit-editor.gif)][oxidator-video-unit-editor]

^ _Demo of the unit editor_

[![Map editor demo: use pencil tool to instantly create a lake and mountains](oxidator-map-editor.gif)][oxidator-video-map-editor]

^ _Demo of the map editor_

[oxidator]: https://github.com/Ruddle/oxidator
[@Ruddle]: https://github.com/Ruddle
[oxidator-video-play]: https://streamable.com/499j0
[oxidator-video-unit-editor]: https://streamable.com/ywr44
[oxidator-video-map-editor]: https://github.com/Ruddle/oxidator/blob/be4863e74/etc/map_editor.gif

### [Univer City v1.0 and Open Source Release][univer-1-0-opensource]

[![logo](univer-logo.jpg)][univer-steam]

[UniverCity][univer-steam] is an isometric university management game:

> Manage your staff, professors and students and try
> and build the best UniverCity around!
> Build up your UniverCity solo or against friends and build many different
> types of classes whilst trying to ensure students get good grades,
> or maybe just try and build the best looking UniverCity.

This month, [v1.0 was released on Steam][univer-1-0-opensource]
along with [releasing the game's sources under GPL-3][univer-source].

> This update _marks the end of development for now_
> and adds in some basic workshop support.

![Demo: builing a classroom](univer-city-demo.gif)

> The license is GPL-3 and the code is the same
> as the version released on Steam
> (the Steam version is built with the 'steam' feature enabled).
> Due to the GPL licensing the steamworks support is disabled
> by default which breaks things like the 'modding' menu and multiplayer.
>
> The assets _are not included_ with the release
> and will have to be copied from the game on Steam.

_Discussions:
[/r/rust](https://reddit.com/r/rust/comments/f5fiii/univercity_open_source_release_university)_

[univer-1-0-opensource]: https://steamcommunity.com/gid/103582791461907043/announcements/detail/1694978169192631655
[univer-steam]: https://store.steampowered.com/app/808160/UniverCity
[univer-source]: https://github.com/Thinkofname/UniverCity

### [Dwarf World][dwarf-world]
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh gosh, I didn't think this is worth mentioning. Thanks :D


[![New site with links to Twitter, Discord, and Twich](dwarf-world.png)][dwarf-world]

[Alexandru Ene] is working on a dwarf colony management game "Dwarf World".

This month, the project got an official site: [dwarf.world][dwarf-world].

Also, check out development streams:
every Sunday at 19:30 PM GMT [on Twitch][dwarf-twitch].

[Alexandru Ene]: https://alexene.dev
[dwarf-world]: https://dwarf.world
[dwarf-twitch]: https://twitch.tv/nomad_pixel

### [Way of Rhea's New Trailer][rhea-steam]

[![logo](way-of-rhea.jpg)][rhea-steam]

[Way of Rhea][rhea-steam] is an upcoming puzzle platformer that takes place in a world
where you can only interact with objects that match your current color.

This month, an updated trailer with new character art was released.
[Check it out on the game's Steam page][rhea-steam].

[rhea-steam]: https://store.steampowered.com/app/1110620/Way_of_Rhea

### Noodle Cat

![Noodle game physics demo](noodle-cat.gif)

[@Fryer00] tweeted a bunch of updates about their
WIP Box2D physics game prototype:

- Day 45: [contraction mechanic](https://twitter.com/Fryer00/status/1225829271597395971);
- Day 46: [turn/flip/swap-front-and-back movement mechanics](https://twitter.com/Fryer00/status/1227327016380305415);
- Day 48: [food](https://twitter.com/Fryer00/status/1232181181690654720).

[@Fryer00]: https://twitter.com/Fryer00

### [Garden]: January and February Devlogs

![pyramid generation demo](garden-pyramids.jpg)
Expand Down
Binary file added content/posts/newsletter-007/noodle-cat.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/posts/newsletter-007/oxidator-play.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/posts/newsletter-007/univer-city-demo.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/posts/newsletter-007/univer-logo.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/posts/newsletter-007/way-of-rhea.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.