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Add Quest Engine, const-tweaker and assets_manager to the newsletter #90

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38 changes: 38 additions & 0 deletions content/posts/newsletter-008/index.md
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Expand Up @@ -53,6 +53,44 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Library & Tooling Updates

### [Quest Engine Part 2: Deploying a Rust App On Android][quest-part-2]

![Oculus Quest](./quest.jpg)

The [second part][quest-part-2] of Nikita Krupitskas'
[blog series][quest-part-1] on developing a game engine for the Oculus Quest
has been posted.

This part of the series describes how a simple Rust project can be built
for Android - useful even if you're not targeting the Oculus hardware!

[quest-part-1]: https://krupitskas.github.io/posts/quest-dev-part-1/
[quest-part-2]: https://krupitskas.github.io/posts/quest-dev-part-2/

### [const-tweaker]

![const-tweaker UI](./const-tweaker.gif)

Thomas Versteeg has released a new crate called `const-tweaker`, which provides
a web UI that can be used to tweak `const` variables in a running application.
This can be used as a simpler alternative to embedded scripting languages or
hot-reloading in your games.

_Discussions: [/r/rust](https://www.reddit.com/r/rust_gamedev/comments/fl7593/announcing_consttweaker_change_your_constants/)_

[const-tweaker]: https://github.com/tversteeg/const-tweaker

### [assets_manager]

a1phyr has created a crate called `assets_manager`, which provides a convienient way
to load and cache external resources. It abstracts over the filesystem logic, and
provides a variety of built-in loaders for common Serde formats (e.g. TOML, JSON).
Hot-reloading support is also planned in the future.

_Discussions: [/r/rust](https://www.reddit.com/r/rust_gamedev/comments/foywc6/announcing_assets_manager_conveniently_load_store/)_

[assets_manager]: https://github.com/a1phyr/assets_manager

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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