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Expand Up @@ -64,6 +64,21 @@ keep the other players from getting to theirs.
[dynamaze-source]: https://github.com/boringcactus/dynamaze
[@boringcactus]: https://github.com/boringcactus

### [Will][will]

![Will main menu](will_main.png)

[Will][will] is a 2.5D moddable action / adventure game.

Highlights of [this month's update][will_blogpost] include:

- Going [open source][will_source]
- Network play (early version)

[will]: https://azriel.im/will
[will_blogpost]: https://azriel.im/will/2020/03/13/join-me/
[will_source]: https://github.com/azriel91/autexousious

## Library & Tooling Updates

### gfx-rs and wgpu news
Expand Down Expand Up @@ -218,6 +233,68 @@ Their [March updates][mun-march] include:
[mun-february]: https://mun-lang.org/blog/2020/03/10/this-month-february
[mun-march]: https://mun-lang.org/blog/2020/04/02/this-month-march

### [Amethyst][amethyst]

[![Amethyst logo](amethyst-logo.png)][amethyst]

- [Ametyst 0.15.0 was released][amethyst_release]:

- Better panic messages on `stable` Rust.
- Support for setting log levels from configuration.
- Text field rendering corrections.
- Target multiple overlapping UI entities with events.

- [`specs`] is the underlying ECS that powers Amethyst but there's an
[ongoing prospect][amethyst_legion_rfc] of moving to [`legion`].
[@csherratt] wrote an [excellent post][amethyst_specs_legion] comparing both
libraries. Also an [in-depth discussion][amethyst_ecs_discussion] about
archetypal and grouped ECS design took place on the forum.

![specs vs amethyst layout](specs-vs-legion.png)

- [Atelier][amethyst_atelier] is an asset management and processing
framework for games.
Coupled with [`legion`], [@aclysma] and [@kabergstrom] built an
[editor prototype][amethyst_editor_prototype] demonstrating the following
capabilities:

- Prefab loading, saving, and hot-reloading
- Entity creation / deletion
- Component addition / removal
- Undo and Redo

Check out the [demo video][amethyst_editor_youtube] and
[forum discussion][amethyst_editor_forum].

- There is an [ongoing effort to bring WASM support to Amethyst][amethyst_wasm_effort].
Check out the [contribution guide][amethyst_wasm_contribution_guide]
and [project board][amethyst_wasm_project_board] for current status.

- [@ToferC] reviewed their experience using Amethyst to build a space combat game,
[Paladin][amethyst_review_paladin]. Check out the
[review on youtube][amethyst_review_youtube].

[@aclysma]: https://github.com/aclysma
[@csherratt]: https://github.com/csherratt
[@kabergstrom]: https://github.com/kabergstrom
[@ToferC]: https://github.com/ToferC
[`legion`]: https://github.com/TomGillen/legion
[`specs`]: https://github.com/amethyst/specs
[amethyst]: https://amethyst.rs
[amethyst_atelier]: https://github.com/amethyst/atelier-assets
[amethyst_ecs_discussion]: https://community.amethyst.rs/t/archetypal-vs-grouped-ecs-architectures-my-take/1344
[amethyst_editor_forum]: https://community.amethyst.rs/t/atelier-legion-integration-demo/1352
[amethyst_editor_prototype]: https://github.com/aclysma/atelier-legion-demo
[amethyst_editor_youtube]: https://youtube.com/watch?v=9Vwi29RuQBE
[amethyst_legion_rfc]: https://github.com/amethyst/rfcs/issues/22
[amethyst_release]: https://amethyst.rs/posts/release-0-15-0
[amethyst_review_paladin]: https://github.com/ToferC/paladin
[amethyst_review_youtube]: https://youtube.com/watch?v=avW2Nr6ak-o
[amethyst_specs_legion]: https://csherratt.github.io/blog/posts/specs-and-legion/
[amethyst_wasm_contribution_guide]: https://github.com/amethyst/amethyst/tree/wasm/docs/CONTRIBUTING_WASM.md
[amethyst_wasm_effort]: https://community.amethyst.rs/t/wasm-effort/1336
[amethyst_wasm_project_board]: https://github.com/amethyst/amethyst/projects/20

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
Expand Down
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