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## Tooling Updates

### [Blackjack]

![Blackjack: Showcase of the new catmull-clark subdivision](blackjack.gif)

[Blackjack] by @setzer22 is a new procedural modeling application made in Rust,
using rend3, wgpu and egui. It follows the steps of applications like
Houdini, or Blender's geometry nodes project and provides a node-based
environment to compose procedural recipes to create 3d models.

The last two months have been quite busy for Blackjack. After an initial open
source release, several new features have been added:

- Added a resizeable viewport system, with node graph pan and zoom.
- Built an initial implementation for a properties inspector and geometry
spreadsheet panels.
- Added a subdivision node, with a fast catmull-clark subdivision technique
based on
[this recent paper](https://onrendering.com/data/papers/catmark/HalfedgeCatmullClark.pdf)
- Separated the node graph functionality into
[its own crate](https://github.com/setzer22/egui_node_graph)

_Discussions:
[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/srgd41/your_rusty_procedural_3d_modeler_blackjack_just/),
[/r/rust](https://www.reddit.com/r/rust/comments/sfqung/media_blackjacks_eguibased_node_graph_now/)_

[Blackjack]: https://github.com/setzer22/blackjack

## Library Updates

## Popular Workgroup Issues in Github
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