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Meeting Agenda: September 4th, 2019 #52
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Would be good to discuss GL support in raw-window-handle if we run out of topics - rust-windowing/raw-window-handle#5 |
For those who haven't attended before, it's a good idea to keep repeating these details, even if they are known to you and the core members. Having said that, I won't be attending, but I figured it'd be good to keep the barriers to participation as low as possible for everyone. |
Good point! Meeting is on google hangouts, details in the readme file: https://github.com/rust-gamedev/wg/blob/master/README.md#join-the-fun, including a link that will convert the meeting time to your local time zone. |
I feel like it'd be good to discuss how we can involve Rust adopters in the industry in the working group (e.g. Embark Studios & Ready at Dawn). |
I'd like to discuss the known issues list (#44) and what the next steps might be for engaging with the language team on some of these. (Example: opening bugs in rust-lang, getting the bugs triaged, requesting mentoring instructions, etc.) |
@kvark: Alex is still on vacation, so if you could lead again this week that'd be very helpful. I've collected the suggestions into the top post of the issue for easy reference. |
ok, sure |
Hey, all, Sorry I missed the last meeting without saying anything - I was out of town at that point, and I didn't have the time to drop in. Anyway, I just got back from like a month of travel, and I need to decompress somewhat, so I don't think I'll be in this week's meeting either. Message me on Discord if there's anything pressing you need to ask me about. |
Meeting notes: Placement new@aclysma: constructing a value involves a copy
@Lokathor: Can do today with RFC for copyless into rust code? already happened to some extent. @msiglreith has a case in ECS, need placement new, (A) will try Audio
@msiglreith: need something lower level. @Lokathor: SDL does that low-level stuff. @msiglreith: close the gap between production-ready libraries and the ecosystem. (A) investigate SDL, see if there is a place for lower-level explicit audio library Rust in the industryEmbark, Ready at Dawn, etc @wodan: (A) reach to Ready at Down @Lokathor: ask them to report issues of building packages on consoles @aclysma: ask on GDC. Suggestion is filed for the roundtable (yay!). Known Issues List@kvark Duplicating issues is not the best. Having just a list is sufficient. Embark format: EmbarkStudios/rust-ecosystem#36 @Lokathor: should accept the RR and address the problems. (A) go through the open action items at the beginning of a call! Thanks everyone for participating! I'll move the "(A)" (action items) into a list somewhere. |
The meeting is done so I'm closing this. The next meeting issue is now open, #53 |
Was this meeting recorded? |
Not as far as I'm aware. I've been doing the meetings from a spare room at work so I can no longer record them myself. |
Its sept. five now, but can we add Accessibility for persons with
disabilities to the next meetings agenda? I haven't attended any of
these before (and honestly haven't been very active) but am very
interested in developing games in Rust as a blind individual myself.
Discussing accessibility -- or providing crates for this (one already
exists for text-to-speech) -- would be awesome. I'd ask it to be some
kind of mandate, but that's going a bit far. I would be happy to
discuss accessibility of games in another issue, since this one has
probably quite nicely yanked this one off-topic. :)
…On 9/4/19, Lokathor ***@***.***> wrote:
Not as far as I'm aware. I've been doing the meetings from a spare room at
work so I can no longer record them myself.
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#52 (comment)
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Signed,
Ethin D. Probst
|
@ethindp how about opening a fresh issue to discuss the subject? It certainly sounds important to try and provide games for the whole game-liking population of the world. |
It's been 2 weeks time for another meeting.
Same time as usual, same place as usual.
I know it's late notice, but put agenda items here.
EDIT: Proposed Topics:
raw-window-handle
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