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I'd like to see a more detail on Wakers. A Waker is a wrapper around a RawWaker which looks to implement dynamic dispatch manually with lots of unsafe code, which seems odd when I would have expect this to be done via a 'traits object'
This is obviously done deliberately, and I'd like to read about the design rational for this. I'm not sure if this book is the best document for discussing such things - but I'd find helpful to better understanding the async mechanisms in rust.