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add "WebGL" to doc_valid_idents #6388
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Thanks for the pull request, and welcome! The Rust team is excited to review your changes, and you should hear from @ebroto (or someone else) soon. If any changes to this PR are deemed necessary, please add them as extra commits. This ensures that the reviewer can see what has changed since they last reviewed the code. Due to the way GitHub handles out-of-date commits, this should also make it reasonably obvious what issues have or haven't been addressed. Large or tricky changes may require several passes of review and changes. Please see the contribution instructions for more information. |
I'm new to this. How do we continue? The error seems to be unrelated to my change. |
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Could you please add a test for this, like in this commit?
About the error, I think it should go away after rebasing on top of the current master
And by the way, welcome to Clippy! :) |
ping from triage @kawogi. Do you have any questions on how to proceed here? |
I should find some time to complete this in the upcoming days. |
ping from triage @kawogi. Could you have any update on this? |
r? @flip1995 (I'm leaving the team, so I'm reassigning my PRs to other active members) |
ping from triage @kawogi. According to triage procedure, I'm closing this because 2 weeks have passed with no activity. If you have more time to work on this, feel free to reopen this. |
Sorry for the delay! edit: re-opened as #6605 |
Thanks for opening new PR! |
Doc markdown I added "WebGL" along the lines of the existing "OpenGL" to the whitelist of `doc_markdown` as I found this to be a pretty common term. (this is a follow-up of the now closed #6388) changelog: Whitelist "WebGL" in `doc_markdown`.
@rustbot label -S-inactive-closed |
I added "WebGL" along the lines of the existing "OpenGL" to the whitelist of
doc_markdown
as I found this to be a pretty common term.changelog: Whitelist "WebGL" in
doc_markdown
.