-
Notifications
You must be signed in to change notification settings - Fork 12.8k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Auto merge of #38984 - alexcrichton:less-debuginfo, r=brson
rustbuild: Don't enable debuginfo in rustc In #37280 we enabled line number debugging information in release artifacts, primarily to close out #36452 where debugging information was critical for MSVC builds of Rust to be useful in production. This commit, however, apparently had some unfortunate side effects. Namely it was noticed in #37477 that if `RUST_BACKTRACE=1` was set then any compiler error would take a very long time for the compiler to exit. The cause of the problem here was somewhat deep: * For all compiler errors, the compiler will `panic!` with a known value. This tears down the main compiler thread and allows cleaning up all the various resources. By default, however, this panic output is suppressed for "normal" compiler errors. * When `RUST_BACKTRACE=1` was set this caused every compiler error to generate a backtrace. * The libbacktrace library hits a pathological case where it spends a very long time in its custom allocation function, `backtrace_alloc`, because the compiler has so much debugging information. More information about this can be found in #29293 with a summary at the end of #37477. To solve this problem this commit simply removes debuginfo from the compiler but not from the standard library. This should allow us to keep #36452 closed while also closing #37477. I've measured the difference to be orders of magnitude faster than it was before, so we should see a much quicker time-to-exit after a compile error when `RUST_BACKTRACE=1` is set. Closes #37477 Closes #37571
- Loading branch information
Showing
4 changed files
with
25 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters