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Change xfail directives in compiletests to ignore #11363

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brson opened this issue Jan 7, 2014 · 1 comment
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Change xfail directives in compiletests to ignore #11363

brson opened this issue Jan 7, 2014 · 1 comment
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A-testsuite Area: The testsuite used to check the correctness of rustc E-easy Call for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.

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@brson
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brson commented Jan 7, 2014

Similar to #11362. It's long bugged me that we use two different terms for this.

@wting
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wting commented Jan 12, 2014

Are you referring to Markdown file ~~~ { .xfail-tests } directives should be replaced with ~~~ { .ignore }?

bors added a commit that referenced this issue Feb 11, 2014
@bors bors closed this as completed in f62460c Feb 11, 2014
bors added a commit that referenced this issue Feb 12, 2014
While working on #11363 I stumbled over a couple of ignored tests, that seem to be fixed or invalid.

* src/test/run-pass/issue-3559.rs was fixed in #4726
* src/test/compile-fail/borrowck-call-sendfn.rs was fixed in #2978
* update src/test/compile-fail/issue-5500-1.rs to work with current Rust (I'm not 100% sure if the original condition is tested as mentioned in #5500, but I think so)
* removed src/test/compile-fail/issue-5500.rs because it is tested in
    src/test/run-fail/issue-5500.rs (they are the same test cases, I just renamed src/test/run-fail/addr-of-bot.rs to be consistent with the other issue name
bors added a commit to rust-lang-ci/rust that referenced this issue Dec 1, 2023
…re_call_on_closure_returns_async_block, r=llogiq

[`redundant_closure_call`]: avoid duplicated `async` keyword when triggering on closure that returns `async` block

close rust-lang#11357

----

*Please write a short comment explaining your change (or "none" for internal only changes)*

changelog: [`redundant_closure_call`]: avoid duplicated `async` keyword when triggering on closure that returns `async` block
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Labels
A-testsuite Area: The testsuite used to check the correctness of rustc E-easy Call for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.
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