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Improve inference for conditional dispatch #17901

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nikomatsakis opened this issue Oct 10, 2014 · 3 comments
Closed

Improve inference for conditional dispatch #17901

nikomatsakis opened this issue Oct 10, 2014 · 3 comments
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A-trait-system Area: Trait system

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@nikomatsakis
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In the comments on PR #17669, @japaric raised this example:

use std::vec::MoveItems;

trait IntoIter<I> {
    fn into_iter_(self) -> I;
}

impl<T, I: Iterator<T>> IntoIter<I> for I {
    fn into_iter_(self) -> I {
        self
    }
}

impl<T> IntoIter<MoveItems<T>> for Vec<T> {
    fn into_iter_(self) -> MoveItems<T> {
        self.into_iter()
    }
}

fn into_iter<I, S: IntoIter<I>>(iterable: S) -> I {
    iterable.into_iter_()
}

fn main() {
    let v = vec![0u8, 1, 2];

    // WORKS OK
    let i: MoveItems<u8> = into_iter(v); 

    // FAILS TO INFER
    let i = into_iter(v);
}

This comment describes why inference fails: #17669 (comment)

It's plausible we could infer a result here. More concretely, it would mean changing the logic in evaluate_stack to not be so eager to declare a trait-reference ambiguous it it contains an unbound variable. However, we have to be careful:

  • This rule affects coherence. After all, an impl like impl IntoIter<Vec<u8>> for Vec<u8> would be a coherence violation.
  • This rule also affects an infinite loop problem we had where a rule like impl<T:Eq> Eq for Vec<T>, when matching against an inference variable $0, would unify and yield a subconstraint $1 : Eq for some fresh variable $1, which would then unify with Vec<$2> and repeat into a horrible cycle. This rule was what evades that cycle and made the whole patch work.

So I'm not 100% sure this can be fixed, but I suspect it could if we made the rule more subtle.

@nikomatsakis nikomatsakis added the A-trait-system Area: Trait system label Oct 15, 2014
nikomatsakis added a commit to nikomatsakis/rust that referenced this issue Nov 6, 2014
…type

variables in the intracrate case. This requires a deeper distinction
between inter- and intra-crate so as to keep coherence working.

I suspect the best fix is to generalize the recursion check that
exists today, but this requires a bit more refactoring to achieve.

(In other words, where today it says OK for an exact match, we'd want
to not detect exact matches but rather skolemize each trait-reference
fresh and return AMBIG -- but that requires us to make builtin bounds
work shallowly like everything else and move the cycle detection into
the fulfillment context.)
@steveklabnik
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MoveItems is now gone, so I'm not sure what code sample constructs this.

@nikomatsakis
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I think I'm going to close this. There are certainly improvements to be made but I think the pressing need for this particular example is past.

@bombless
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cc me

lnicola pushed a commit to lnicola/rust that referenced this issue Oct 8, 2024
…art-debug, r=Veykril

Building before a debugging session was restarted

# Background
Resolves rust-lang#17901. It adds support for rebuilding after debugging a test was restarted. This means the test doesn't have to be aborted and manually re-ran again.

# How this is tested
First, all the Visual Studio Code extensions are loaded into an Extension Host window. Then, a sample test like below was ran and restarted to see if it was correctly rebuild.

```rust
#[test]
fn test_x() {
    assert_eq!("1.1.1", "1.1.0");
}
```
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