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Put uv in its own crate #5019

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brson opened this issue Feb 19, 2013 · 1 comment
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Put uv in its own crate #5019

brson opened this issue Feb 19, 2013 · 1 comment
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C-cleanup Category: PRs that clean code up or issues documenting cleanup.

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@brson
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brson commented Feb 19, 2013

For #4419 we want uv to be the default event loop implementation, but do not want to put it into core. Instead it will live in a uv crate with a dependency on core and implementing several types in core. When generating the crate entry point, rustc will pass rust_start a pointer to a factory function that returns the uv loop.

@emberian
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emberian commented Jul 7, 2013

Still relevant

alexcrichton added a commit to alexcrichton/rust that referenced this issue Oct 29, 2013
There are a few reasons that this is a desirable move to take:

1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable

Here's a quick summary of the points of this pull request which make this
possible:

* Two new lang items were introduced: event_loop, and event_loop_factory.
  The idea of a "factory" is to define a function which can be called with no
  arguments and will return the new event loop as a trait object. This factory
  is emitted to the crate map when building an executable. The factory doesn't
  have to exist, and when it doesn't then an empty slot is in the crate map and
  a basic event loop with no I/O support is provided to the runtime.

* When building an executable, then the rustuv crate will be linked by default
  (providing a default implementation of the event loop) via a similar method to
  injecting a dependency on libstd. This is currently the only location where
  the rustuv crate is ever linked.

* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
  implicitly linking to rustuv by default

Closes rust-lang#5019
bors added a commit to rust-lang-ci/rust that referenced this issue May 2, 2020
Normalize lint messages in cast_precision_loss

Follow-up of rust-lang#5000

changelog: none
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Labels
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