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Update manual #17402
Update manual #17402
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This looks good. r+ from me, modulo the nits above. (Perhaps ignore the DST comment, updating the docs to be correct with respect to DST is probably a separate PR, and a bit challenging right now since DST is a moving target impl wise (though gradually becoming stationary).) |
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I've fixed the one nit, the second is DST, which I agree with being something later. r? |
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r=me needs rebase |
'reference' sounds better than 'manual' to me here, and rust.html is certainly wrong. I also wrapped everything to 80 cols.
This is just true of all of Rust, and doesn't make a lot of sense now. Especially as we move towards finalizing things, I think it's time for this to go.
it's just 'box' not 'owned box'
it's 1:1 by default now, and N:M is on its way out
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0169218#diff-5b9531258e65a8733242b78f81019edd was the merge conflict, was easy to forward port. |
Because I'm still 😷 😷 😷 , I figured some mindless tasks would be better than trying to finish the ownership guide. The manual has long been waiting for some ❤️ ❤️ ❤️ , and so I gave it a quick once-over. I made small commits in case any of the changes are a bit weird, I mostly did a few things: 1. changed 'manual' to 'reference.' I feel like this name is better. If it's not, It's not a huge deal. it shouldn't be `rust.md` though. 2. word wrapped everything appropriately. Changes 1&2 are in the first commit, so that its' easier to see the changes in the later ones. 3. fixed other small style issues 4. removed references to things that are in the standard library, and not the language itself There's still lots of gross in here, but I didn't want to pile on too too many changes. /cc @brson @nikomatsakis
fix: avoid doubling cargo args in runnables Fixes rust-lang#17402. Sorry about this—I think I missed up the rebase!
Because I'm still 😷 😷 😷 , I figured some mindless tasks would be better than trying to finish the ownership guide.
The manual has long been waiting for some ❤️ ❤️ ❤️ , and so I gave it a quick once-over. I made small commits in case any of the changes are a bit weird, I mostly did a few things:
rust.md
though.There's still lots of gross in here, but I didn't want to pile on too too many changes.
/cc @brson @nikomatsakis