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std: Avoid usage of Once
in Instant
#59676
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std: Avoid usage of `Once` in `Instant` This commit removes usage of `Once` from the internal implementation of time utilities on OSX and Windows. It turns out that we accidentally hit a deadlock today (rust-lang#59020) via events that look like: * A thread invokes `park_timeout` * Internally, only on OSX, `park_timeout` calls `Instant::elapsed` * Inside of `Instant::elapsed` on OSX we enter a `Once` to initialize global timer data * Inside of `Once`, it attempts to `park` This means on the same stack frame, when there's contention, we're calling `park` from inside `park_timeout`, causing a deadlock! The solution implemented in this commit was to remove usage of `Once` and instead just do a small dance with atomics. There's no real need we need to guarantee that the global information is only learned once, only that it's only *stored* once. This implementation may have multiple threads invoke `mach_timebase_info`, but only one will store the global information which will amortize the cost for all other threads. A similar fix has been applied to windows to be uniform across our implementations, but looking at the code on Windows no deadlock was possible. This is purely just a consistency update for Windows and in theory a slightly leaner implementation. Closes rust-lang#59020
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This commit removes usage of `Once` from the internal implementation of time utilities on OSX and Windows. It turns out that we accidentally hit a deadlock today (rust-lang#59020) via events that look like: * A thread invokes `park_timeout` * Internally, only on OSX, `park_timeout` calls `Instant::elapsed` * Inside of `Instant::elapsed` on OSX we enter a `Once` to initialize global timer data * Inside of `Once`, it attempts to `park` This means on the same stack frame, when there's contention, we're calling `park` from inside `park_timeout`, causing a deadlock! The solution implemented in this commit was to remove usage of `Once` and instead just do a small dance with atomics. There's no real need we need to guarantee that the global information is only learned once, only that it's only *stored* once. This implementation may have multiple threads invoke `mach_timebase_info`, but only one will store the global information which will amortize the cost for all other threads. A similar fix has been applied to windows to be uniform across our implementations, but looking at the code on Windows no deadlock was possible. This is purely just a consistency update for Windows and in theory a slightly leaner implementation. Closes rust-lang#59020
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std: Avoid usage of `Once` in `Instant` This commit removes usage of `Once` from the internal implementation of time utilities on OSX and Windows. It turns out that we accidentally hit a deadlock today (#59020) via events that look like: * A thread invokes `park_timeout` * Internally, only on OSX, `park_timeout` calls `Instant::elapsed` * Inside of `Instant::elapsed` on OSX we enter a `Once` to initialize global timer data * Inside of `Once`, it attempts to `park` This means on the same stack frame, when there's contention, we're calling `park` from inside `park_timeout`, causing a deadlock! The solution implemented in this commit was to remove usage of `Once` and instead just do a small dance with atomics. There's no real need we need to guarantee that the global information is only learned once, only that it's only *stored* once. This implementation may have multiple threads invoke `mach_timebase_info`, but only one will store the global information which will amortize the cost for all other threads. A similar fix has been applied to windows to be uniform across our implementations, but looking at the code on Windows no deadlock was possible. This is purely just a consistency update for Windows and in theory a slightly leaner implementation. Closes #59020
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This commit removes usage of
Once
from the internal implementation oftime utilities on OSX and Windows. It turns out that we accidentally hit
a deadlock today (#59020) via events that look like:
park_timeout
park_timeout
callsInstant::elapsed
Instant::elapsed
on OSX we enter aOnce
to initializeglobal timer data
Once
, it attempts topark
This means on the same stack frame, when there's contention, we're
calling
park
from insidepark_timeout
, causing a deadlock!The solution implemented in this commit was to remove usage of
Once
and instead just do a small dance with atomics. There's no real need we
need to guarantee that the global information is only learned once, only
that it's only stored once. This implementation may have multiple
threads invoke
mach_timebase_info
, but only one will store the globalinformation which will amortize the cost for all other threads.
A similar fix has been applied to windows to be uniform across our
implementations, but looking at the code on Windows no deadlock was
possible. This is purely just a consistency update for Windows and in
theory a slightly leaner implementation.
Closes #59020