You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
There have been numerous changes, but the one that influences us the most is the native addition of clock_gettime. We should update our repos accordingly.
Furthermore, @ian-h-chamberlain's thread changes have been released! Does this help with the thread_localPRs?
Yes, we should be able to re-enable #[thread_local] finally on Rust main now! I also wonder if citro3d-rs will need any updates to account for the changes made in ctru-sys... If I have some time this weekend I'll take a look at both of those and will link here once I have PRs.
It looks like some of the APIs changed to use size_t instead of u32 now too? Nice to have less as casts
@rust3ds/active Great stuff. I’ve merged the changes, I remind everybody to do (dkp-)pacman -Syucargo clean and cargo update before using the toolchain. 😃
libctru
just released the latest 2.1.2 version: https://github.com/devkitPro/libctru/releases/tag/v2.1.2.There have been numerous changes, but the one that influences us the most is the native addition of
clock_gettime
. We should update our repos accordingly.Furthermore, @ian-h-chamberlain's thread changes have been released! Does this help with the
thread_local
PRs?PRs to be merged:
The text was updated successfully, but these errors were encountered: