Rust crate and Swift package to easily integrate iOS's native Notification API into a Bevy application.
Screenflick.Movie.34.mp4
Demo from our game using this crate: zoolitaire.com
See also bevy_ios_iap, bevy_ios_alerts, bevy_ios_gamecenter, bevy_ios_review & bevy_ios_impact
- change/read badge
- get remote push deviceToken
- scheduling local notifications
- enable/disable presenting notifications while app is foregrounded
- and the notoriously hard (in unity) to do things like: what notification was clicked
- Add to XCode: Add SPM (Swift Package Manager) dependency
- Add Rust dependency
- Setup Plugin
Use Apple Push Notification Dashboard to simply send push notifications for testing.
Go to File
-> Add Package Dependencies
and paste https://github.com/rustunit/bevy_ios_notifications.git
into the search bar on the top right:
cargo add bevy_ios_notifications
or
bevy_ios_notifications = { version = "0.2" }
Initialize Bevy Plugin:
// requests permissions for alerts, sounds and badges
app.add_plugins(bevy_ios_notifications::IosNotificationsPlugin::request_permissions_on_start(true, true, true));
Trigger Alert in your application code:
fn system_triggering_notifications(ios_notifications: NonSend<IosNotificationsResource>) {
// should be called after the permission response arrives
ios_notifications.registered_for_push();
// set app icon badge
ios_notifications.set_badge(1);
// schedule a local notification
let id = IosNotificationsResource::schedule(
IosNotificationRequest::new()
.title("title")
.body("body")
.trigger(IosNotificationTrigger::one_shot(4))
// if not defined it will be creating a UUID for you
.identifier("custom id")
.build(),
);
}
// this will clear the badge, the notification center and all pending ones
fn process_occluded_events(
mut e: EventReader<WindowOccluded>,
ios_notifications: NonSend<IosNotificationsResource>,
) {
for ev in e.read() {
if !ev.occluded {
ios_notifications.remove_all_pending();
ios_notifications.remove_all_delivered();
ios_notifications.set_badge(0);
}
}
}
// process async events coming in from ios notification system
fn process_notifications(
mut events: EventReader<IosNotificationEvents>,
) {
for e in events.read() {
match e {
IosNotificationEvents::PermissionResponse(_) => todo!(),
IosNotificationEvents::NotificationSchedulingSucceeded(_) => todo!(),
IosNotificationEvents::NotificationSchedulingFailed(_) => todo!(),
IosNotificationEvents::NotificationTriggered(_) => todo!(),
IosNotificationEvents::PendingNotifications(_) => todo!(),
IosNotificationEvents::NotificationResponse(_) => todo!(),
IosNotificationEvents::RemoteNotificationRegistration(_) => todo!(),
}
}
}
- due to the more complex nature of the types that need to be send in and out this crates uses protobuf for that (see schema)
- because winit currently does not let you hook into the AppDelegates's
didRegisterForRemoteNotificationsWithDeviceToken
callback we use method swizzling to intercept these (see code, see winit PR (dont hold your breath))
bevy | bevy_ios_notifications |
---|---|
0.15 | 0.3,main |
0.14 | 0.2 |
0.13 | 0.1 |
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.