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After some significant amount of time debugging corrupted memory, I found the culprit of some random crashes I had: a
static mut
was used to implementcatch
, which obviously introduces a race condition if mutated and accessed from multiple threads at the same time.My assumption here is that this was done to preserve no-std, which has been broken a long time ago. I also double-checked all other
static
s, but didn't find any other culprits.