Project goals:
-simplify and streamline procedural generation and modification of meshes to the point where it is easy to use and versatile (at least create, modify, and selective extrude)
-apply procedural generation to the design of complex objects, in order to create more immersive assets (eg. generate pipes or wiring dynamically)
-use empty objects to specify generation locations (eg. rubble spot, pipe connection) and use raycasts to ground them when needed
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toolkit for simplifying and streamlining procedural mesh creation in the Unity game engine.
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rystills/procedural-mesh-generator
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toolkit for simplifying and streamlining procedural mesh creation in the Unity game engine.
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