This is a transpiler from an alternative JS-inspired syntax for Lua to vanilla Lua.
- This is not a Lua VM fork, so you can use it with any VM implementation written in any language (like LuaJ for Java).
- Has syntax sugar that Lua is missing: continue, try-catch, throw, bitwise operators, compound operators, increments, decrements, arrow functions.
- You can use JS syntax highlighter to develop (given that you don't use Lua's OOP or # operator, which are invalid in normal JS)
- Converter can be run as a console app, optionally reading and writing to files.
- Line numbers are preserved during the conversion, so stacktraces will be accurate.
- To run the converter from non-JVM language, you need to run it as a console app.
- To run LuaJS code, you need to convert it to Lua first. No runtime support like in Moonscript.
- LuaJS is not a strict ECMAScript subset since it has Lua-like OOP,
#
and..
operators.
- Moonscript: a language compiled to Lua, with completely new syntax. The project itself provides a transpiler and runtime support for any Lua VM.
- ljs: C Lua VM fork with JS-like syntax.
- jual: C Lua VM fork with JS-like syntax that is a ECMAScript subset.
- Killa: C Lua VM fork with JS-like syntax.
LuaJS | Lua |
---|---|
/* A simple division function. */
let divide = (x, y) => {
if (y == 0) {
throw "Divisor is zero"
}
return x / y
}
try {
print('Result is ' .. divide(10, 0))
} catch (e) {
print('Error: ' .. e)
} |
--[[ A simple division function. ]]--
local divide = function(x, y)
if (y == 0) then
error("Divisor is zero")
end
return x / y
end
local res, e = pcall(function()
print('Result is ' .. tostring(divide(10, 0)))
end)
if not res then
print('Error: ' .. tostring(e))
end |
See COMPARISON.md for full comparison.
To build, you need:
- git
- JDK 8 or higher
- Maven
This will put JAR file to target
dir and install it into local Maven repository:
git clone https://github.com/saharNooby/lua-js-syntax.git
cd lua-js-syntax
mvn clean install
After build, you can either add this converter as a Maven dependency and use it from JVM-based language (Java, Kotlin, Scala etc.), or run it from console.
Maven dependency:
<dependency>
<groupId>me.saharnooby</groupId>
<artifactId>lua-js-syntax</artifactId>
<version>1.0-SNAPSHOT</version>
</dependency>
Alternatively, you can just add the shaded JAR as a dependency directly to your build system.
Then you can use method me.saharnooby.luajssyntax.LuaJSToLua.convert(java.lang.String)
or me.saharnooby.luajssyntax.LuaJSToLua.convert(java.lang.String, java.lang.Appendable)
. JavaDoc is available.
cd
intotarget
- Run
java -jar lua-js-syntax-1.0-SNAPSHOT-shaded.jar [source file] [destination file]
If the source file was not specified, source code will be read from stdin
.
If the destination file was not specified, resulting code will be written to stdout
.
Any errors will result in non-zero exit code and stacktraces printed to stderr
.
The project has a list of unit tests comparing LuaJS code behavior to the behavior of manually written equivalent Lua code.