A library for adding level editing to openfl based game engines. Why? This way what you see in the editor is exactly what the engine will render. We can also run and pause the game engine while we are editing the scene to test things out.
Demo video at http://www.youtube.com/watch?v=8noeHe2Z6II&feature=youtu.be
- Haxepunk bridge
- Open/Save json scenes
- Add entities to scene
- Drag and delete entities in scene
- Move editor camera by dragging on scene
- Mac only as
filepicker
andmenubar
only support osx. Contribute there if you want something else. - Early version with lots of missing functionality
Clone, build and install from github. Note the tags.
- filepicker 1.0.0, requires building native libs
- menubar 0.0.2, requires building native libs
- should 0.0.2
- should-openfl 0.0.3
The project.xml
and example/project.xml
define the other dependencies which you
need to get from haxelib. After you are done build everything with
make
For the selection of make targets run
make help
(c) Sakari Jokinen
MIT license