Vertex animation texture that can be baked in Unity with world coordinate or local coordinates + Model Matrix.
It supports mesh merging and mesh separation, and even after mesh merging, GPU procedural motion in the local coordinate system is possible in the Shader.
Window > Package Manager > Add package from git URL
Enter the following url and click the add button.
https://github.com/sakope/VertexAnimationTexture.git?path=Packages/VertexAnimationTexture