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Releases: sakura-ryoko/litematica

1.21-0.19.51

08 Nov 23:48
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1.21.3-0.20.0-sakura.3

02 Nov 03:21
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  • Update Data Syncer Code, the same like MiniHUD / Tweakeroo.

1.21.3-0.20.0-sakura.2

23 Oct 21:09
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  • 1.21.3, should be backwards compat with 1.21.2

1.21.2-0.20.0-sakura.1

23 Oct 04:48
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Initial Release. Upgraded Info Overlay to use new InventoryOverlay.Context methods to obtain NBT tags from the EntityDataStorage, and able to display locked Crafter slots with Servux, etc. Update 'Take Blocks / Entities' from world to work with the EntityDataStorage cache, and extend the lifetime of those Entities (for saving litematics)

1.21-0.19.3-sakura.3

13 Sep 21:54
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  • Add Litematic Version / Schema display in File Browser.

1.21-0.19.3-sakura.2

25 Aug 13:51
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  • fix the Import function from Schematic Manager to be able to Import Sponge (.schem) files, even though the code already existed.
  • make the default Export function to be for the V6 (1.20.4) Litematic downgrade, because the Export as Schematic does not work.

1.21-0.19.3-sakura.1

23 Aug 18:07
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  • Add Iris compat support & Improve Shader compatibility by IMS212 #83
  • Add enableSchematicFluidRendering so users can 'DISABLE' the Fluid rendering of schematics; similar to ignoreExistingFluids, but for the Schematic Rendering.

1.21-0.19.2

17 Aug 21:05
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(0.19.2)

  • fix: vanilla breaking "unpowered/unconnected" redstone wires in uncommon situations.
  • Added and tested V6 Export features in 1.20.4. Lore and Custom Names / Entity Attributes, etc have been tested more in depth.

All remaining Data Components added to the Downgrade Tool; such as Maps, Projectiles, Pots/Brewing, Suspicious Stews, Horns, and Armor Trims are now all supported as well. Only one that I didn't outright test is the "loot_table" Data Component; but who cares about that one? The code exists to convert it anyways in case someone wants that in their V6 litematic for some reason.
To use the V6 1.20.4 Export feature, access it using the SchematicManager, and select the correct option, and pick the name of the litematic to save.

1.21-0.19.2-alpha.1

11 Aug 22:56
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(0.19.2-alpha.1)

  • Experimental V6 Litematic Export Tool added (Access from SchematicManager). Not all NBT is supported, but this revision should cover the most common tags. Alpha designation due to the complexity of this feature. NBT Supported thus far:
    -- Item/Items (Entity / TE)
    -- HandItems/ArmorItems/Inventory (Entity)
    -- Attributes (Entity) --> Needs some testing, as some Modifer tags don't specifically transfer easily.
    -- Bees
    -- Banners
    -- 'Block State' (Primarily used for Beehives?)
    -- Books / Lectern / Bookshelves
    -- Bundles
    -- Custom Data (Other)
    -- Custom Name --> Needs additional testing
    -- Custom Model Data
    -- Damage
    -- Enchantments (Entity /TE)
    -- Stored Enchantments (Such as for Enchanted Books)
    -- Lore --> Needs additional testing
    -- Fireworks
    -- Records
    -- SkullOwner

Please report any issues with using the output litematic files.

1.21-0.19.1

09 Aug 19:15
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  • Update EasyPlace to accept BlockReach values higher than 6 (via Tweakeroo, etc)
  • Add toolItemComponents to accept a Data Component /give string for your Tool Item; such as having a CustomName on a stick. Setting this to empty disables this functionality.
    EXAMPLE: stick[minecraft:custom_name="TOOL"]