Releases: sakura-ryoko/litematica
1.21-0.19.51
Modrinth Publish --> https://modrinth.com/mod/litematica/version/0.19.51
1.21.3-0.20.0-sakura.3
- Update Data Syncer Code, the same like MiniHUD / Tweakeroo.
1.21.3-0.20.0-sakura.2
- 1.21.3, should be backwards compat with 1.21.2
1.21.2-0.20.0-sakura.1
Initial Release. Upgraded Info Overlay to use new InventoryOverlay.Context methods to obtain NBT tags from the EntityDataStorage, and able to display locked Crafter slots with Servux, etc. Update 'Take Blocks / Entities' from world to work with the EntityDataStorage cache, and extend the lifetime of those Entities (for saving litematics)
1.21-0.19.3-sakura.3
- Add Litematic Version / Schema display in File Browser.
1.21-0.19.3-sakura.2
- fix the
Import
function from Schematic Manager to be able to Import Sponge (.schem) files, even though the code already existed. - make the default
Export
function to be for theV6 (1.20.4) Litematic
downgrade, because theExport as Schematic
does not work.
1.21-0.19.3-sakura.1
- Add Iris compat support & Improve Shader compatibility by IMS212 #83
- Add
enableSchematicFluidRendering
so users can 'DISABLE' the Fluid rendering of schematics; similar toignoreExistingFluids
, but for the Schematic Rendering.
1.21-0.19.2
(0.19.2)
- fix: vanilla breaking "unpowered/unconnected" redstone wires in uncommon situations.
- Added and tested V6 Export features in 1.20.4. Lore and Custom Names / Entity Attributes, etc have been tested more in depth.
All remaining Data Components added to the Downgrade Tool; such as Maps, Projectiles, Pots/Brewing, Suspicious Stews, Horns, and Armor Trims are now all supported as well. Only one that I didn't outright test is the "loot_table" Data Component; but who cares about that one? The code exists to convert it anyways in case someone wants that in their V6 litematic for some reason.
To use the V6 1.20.4 Export
feature, access it using the SchematicManager
, and select the correct option, and pick the name of the litematic to save.
1.21-0.19.2-alpha.1
(0.19.2-alpha.1)
- Experimental V6 Litematic Export Tool added (Access from
SchematicManager
). Not all NBT is supported, but this revision should cover the most common tags. Alpha designation due to the complexity of this feature. NBT Supported thus far:
-- Item/Items (Entity / TE)
-- HandItems/ArmorItems/Inventory (Entity)
-- Attributes (Entity) --> Needs some testing, as some Modifer tags don't specifically transfer easily.
-- Bees
-- Banners
-- 'Block State' (Primarily used for Beehives?)
-- Books / Lectern / Bookshelves
-- Bundles
-- Custom Data (Other)
-- Custom Name --> Needs additional testing
-- Custom Model Data
-- Damage
-- Enchantments (Entity /TE)
-- Stored Enchantments (Such as for Enchanted Books)
-- Lore --> Needs additional testing
-- Fireworks
-- Records
-- SkullOwner
Please report any issues with using the output litematic files.
1.21-0.19.1
- Update EasyPlace to accept BlockReach values higher than 6 (via Tweakeroo, etc)
- Add
toolItemComponents
to accept a Data Component/give
string for your Tool Item; such as having a CustomName on a stick. Setting this toempty
disables this functionality.
EXAMPLE:stick[minecraft:custom_name="TOOL"]