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Modified streaming algorithm to limit packets sent per tick by creating and destroying items in chunks (configurable via Streamer_(Get/Set)ChunkTickRate and Streamer_(Get/Set)ChunkSize)
Made each player have an independent tick rate (configurable via Streamer_(Get/Set)PlayerTickRate)
Added Streamer_OnItemStream(In/Out) and Streamer_(Is)ToggleItemCallbacks
Added actor streaming (thanks ziggi)
Added Streamer_GetNearbyItems (thanks Southclaws) and Streamer_GetAllVisibleItems