Opensource crossplatform Fallout 2™ engine writen in C++ and SDL. https://falltergeist.org/
cmake . && make
You could add dependencies manually but it is easier to use Conan.
First, set up your Conan profile to match your compiler or let conan autodetect your settings (conan profile new vs --detect
and use --profile=vs
when running conan install
). Visual Studio 2019 profile should look like this:
[settings]
os=Windows
os_build=Windows
arch=x86_64
arch_build=x86_64
compiler=Visual Studio
compiler.version=16
build_type=Debug
If using VS2017 or building on Release then use: compiler.version=15
, or build_type=Release
respectively.
Then open 'Developer PowerShell for Visual Studio' and execute the following commands:
mkdir build
cd build
conan install .. --build missing
cmake .. -G “Visual Studio 16 2019 Win64”
devenv /build Debug falltergeist.sln
Or open and build the solution in Visual Studio instead of running the devenv command.
If using VS2017 or building on Release then use: “Visual Studio 15 2017 Win64”
, or devenv /build Debug
respectively.
Put master.dat and critter.dat files into the falltergeist data directory, that is
~/.local/share/falltergeist/
or/usr/local/share/falltergeist
(for global installs) on Linux,~/Library/Application Support/falltergeist
on OS X,%APPDATA%/falltergeist
on Windows,
or mount CD-ROM with original game, then run ./falltergeist
on *nix or .\bin\falltergeist.exe
on Windows.
This is a pretty highlevel roadmap to get to a playable game. The idea behind it is to step by step get closer to the full game.
- Worldmap support
- Elevators
- NPCs
- Combat AI
- Full scripting support
- Skills