Install-Package Betalgo.OpenAI.GPT3
For changelogs please go end of the document.
Unofficial - Dotnet SDK for OpenAI GTP-3. GPT-3 doesn't have any official .Net SDK.
I was building an SDK for myself then I decide to share it, I hope it will be useful for you. I haven't maintained any open source projects before. Any help would be much appreciated. I am open to suggestions If you would like to contribute somehow.
I will be using the latest libraries all the time. Also, next releasing will include breaking changes frequently (as I mentioned before I was building the SDK for myself. Unfortunately I do not have time to plan these changes and support lower version apps). So please be aware of that before starting to use the library.
As you can guess I do not accept any damage caused by use of the library. You are always free to use other libraries or OpenAI Web-API.
Visit https://openai.com/ to get your API key.
The repository includes one sample project already "OpenAI.Playground" You can check playground project to see how I was testing it while I was developing the library. Be carefull while playing with it. Some test methods will delete your files or fine tunings. I would suggest to use different account than your main account while you use playground.
*(How to use user secret? => right click your project name in "solution explorer" then click "Manage User Secret", it is a good way to keep your api keys) *
"OpenAIServiceOptions": {
//"ApiKey":"Your api key goes here"
//,"Organization": "Your Organization Id goes here (optional)"
},
serviceCollection.AddOpenAIService();
or use it like below but do NOT put your API key directly to your source code.
serviceCollection.AddOpenAIService(settings => { settings.ApiKey = Environment.GetEnvironmentVariable("MY_OPEN_AI_API_KEY"); });
After injecting your service you will be able to get it from service provider
var openAiService = serviceProvider.GetRequiredService<IOpenAIService>();
Without dependcy injection:
var openAiService = new OpenAIService(new OpenAiOptions()
{
ApiKey = Environment.GetEnvironmentVariable("MY_OPEN_AI_API_KEY")
});
You can set default engine(optional):
openAiService.SetDefaultEngineId(Engines.Davinci);
var completionResult = await openAiService.Completions.Create(new CompletionCreateRequest()
{
Prompt = "Once upon a time",
MaxTokens = 5
}, Engines.Engine.Davinci);
if (completionResult.Successful)
{
Console.WriteLine(completionResult.Choices.FirstOrDefault());
}
else
{
if (completionResult.Error == null)
{
throw new Exception("Unknown Error");
}
Console.WriteLine($"{completionResult.Error.Code}: {completionResult.Error.Message}");
}
Notes: I couldn't find enough time to test all the methods or improve the documentation. My main target was to make fine-tuning available. If you hit any issue please report it or pull request always appreciated.
- Organization id is not a required value anymore, Thanks to @samuelnygaard
- Removed deprecated Engine Endpoint and replaced it with Models Endpoint. Now Model response have more fields.
- Regarding OpenAI Engine naming, I had to rename Engine Enum and static fields. They are quite similar but you have to replace them with new ones. Please use Models class instead of Engine class.
- To support fast engine name changing I have created a new Method,
Models.ModelNameBuilder()
you may consider using it.
- Removed deprecated Answers, Classifications, and Search endpoints https://community.openai.com/t/answers-classification-search-endpoint-deprecation/18532. They will be still avaliable until December at web-API. If you still need them please do not update to this version.
- Code clean-up