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codgen working, but needs some adjustments
- re: #2
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generated-types/1.0/classes/CoreUObject/FGAmmoTypeInstantHit.ts
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import {boolean__type, decimal_string__type} from '../../common/scalar'; | ||
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import {xyz__type, NativeClass__type} from '../../common/unassigned'; | ||
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import {FGAmmoTypeProjectile__base__type} from './FGAmmoTypeProjectile'; | ||
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export type FGAmmoTypeInstantHit__base__type = | ||
FGAmmoTypeProjectile__base__type & { | ||
mPlayFireEffects: boolean__type; | ||
}; | ||
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export type FGAmmoTypeInstantHit__chaos__type = | ||
FGAmmoTypeInstantHit__base__type & { | ||
ClassName: 'Desc_CartridgeChaos_C'; | ||
Location: xyz__type; | ||
Trail_Velocity: decimal_string__type; | ||
}; | ||
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export type FGAmmoTypeInstantHit__standard__type = | ||
FGAmmoTypeInstantHit__base__type & { | ||
ClassName: 'Desc_CartridgeStandard_C'; | ||
}; | ||
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export type FGAmmoTypeInstantHit__NativeClass = NativeClass__type & { | ||
Classes: [ | ||
FGAmmoTypeInstantHit__chaos__type | FGAmmoTypeInstantHit__standard__type, | ||
FGAmmoTypeInstantHit__chaos__type | FGAmmoTypeInstantHit__standard__type, | ||
]; | ||
}; |
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generated-types/1.0/classes/CoreUObject/FGAmmoTypeProjectile.ts
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import { | ||
boolean__type, | ||
decimal_string__type, | ||
decimal_string__signed__type, | ||
integer_string__type, | ||
} from '../../common/scalar'; | ||
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import {UnrealEngineString, StringStartsWith} from '../../utils/validators'; | ||
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import { | ||
MaterialSlotName__type, | ||
EditorCurveData__type, | ||
empty_object__type, | ||
transformation__type, | ||
xyz__type, | ||
color_decimal__type, | ||
mDamageTypes__type, | ||
NativeClass__type, | ||
} from '../../common/unassigned'; | ||
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import {FGItemDescriptor__FGResourceDescriptor__type} from './FGItemDescriptor'; | ||
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export type FGAmmoTypeProjectile__type = FGAmmoTypeProjectile__base__type & { | ||
mInitialProjectileSpeedOverride: decimal_string__signed__type; | ||
mProjectileMaxSpeedOverride: decimal_string__signed__type; | ||
mProjectileHealthOverride: decimal_string__signed__type; | ||
mProjectileLifespan: decimal_string__signed__type; | ||
mProjectileStickspan: decimal_string__signed__type; | ||
mCanTakeDamageBySameProjectileOrChild: boolean__type; | ||
mDamageTypesAtEndOfLife: '' | mDamageTypes__type; | ||
mGravityScaleOverLifespan: EditorCurveData__type; | ||
mHomingProjectile: boolean__type; | ||
mHomingNeedsValidTarget: boolean__type; | ||
mMaxHomingAccelerationMagnitudeOverride: decimal_string__signed__type; | ||
mHomingMagnitudeMultiplierOverLifespan: EditorCurveData__type; | ||
mHomingMagnitudeMultiplierOverDistanceToTarget: EditorCurveData__type; | ||
mHomingOverlapSize: decimal_string__type; | ||
mHomingAngleLimit: decimal_string__type; | ||
mHomingOverrideTargets: | ||
| '' | ||
| [ | ||
{ | ||
ActorClass: UnrealEngineString< | ||
'/Script/Engine.BlueprintGeneratedClass', | ||
StringStartsWith<'/Game/FactoryGame/Character/Creature/Enemy/'> | ||
>; | ||
}, | ||
...{ | ||
ActorClass: UnrealEngineString< | ||
'/Script/Engine.BlueprintGeneratedClass', | ||
StringStartsWith<'/Game/FactoryGame/Character/Creature/Enemy/'> | ||
>; | ||
}[], | ||
]; | ||
}; | ||
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export type FGAmmoTypeProjectile__base__type = | ||
FGItemDescriptor__FGResourceDescriptor__type & { | ||
AmmoFiredDelegate: empty_object__type; | ||
mFiringTransform: transformation__type; | ||
mFiringDirection: xyz__type; | ||
mMagazineSize: integer_string__type; | ||
mMaxAmmoEffectiveRange: decimal_string__type; | ||
mReloadTimeMultiplier: decimal_string__type; | ||
mFireRate: decimal_string__type; | ||
mFiringTransformIgnoresDispersion: boolean__type; | ||
mDispersionFireRateMultiplier: decimal_string__type; | ||
mDispersionPerShot: decimal_string__type; | ||
mRestingDispersion: decimal_string__type; | ||
mFiringDispersion: decimal_string__type; | ||
mDispersionRecoveryTime: decimal_string__type; | ||
mHasBeenInitialized: boolean__type; | ||
mWeaponDamageMultiplier: decimal_string__type; | ||
mMagazineMeshMaterials: [ | ||
{ | ||
MaterialInterface: UnrealEngineString< | ||
'/Script/Engine.MaterialInstanceConstant' | '/Script/Engine.Material' | ||
>; | ||
MaterialSlotName: MaterialSlotName__type; | ||
ImportedMaterialSlotName: MaterialSlotName__type; | ||
UVChannelData: { | ||
bInitialized: boolean__type; | ||
['LocalUVDensities[0]']: decimal_string__type; | ||
['LocalUVDensities[1]']?: decimal_string__type; | ||
}; | ||
}, | ||
...{ | ||
MaterialInterface: UnrealEngineString< | ||
'/Script/Engine.MaterialInstanceConstant' | '/Script/Engine.Material' | ||
>; | ||
MaterialSlotName: MaterialSlotName__type; | ||
ImportedMaterialSlotName: MaterialSlotName__type; | ||
UVChannelData: { | ||
bInitialized: boolean__type; | ||
['LocalUVDensities[0]']: decimal_string__type; | ||
['LocalUVDensities[1]']?: decimal_string__type; | ||
}; | ||
}[], | ||
]; | ||
mMagazineMeshMaterials1p: [ | ||
UnrealEngineString<'/Script/Engine.MaterialInstanceConstant'>, | ||
...UnrealEngineString<'/Script/Engine.MaterialInstanceConstant'>[], | ||
]; | ||
mDamageTypesOnImpact: '' | mDamageTypes__type; | ||
mAmmoDamageFalloff: EditorCurveData__type; | ||
mMuzzleFlashScale: xyz__type; | ||
mFiringSounds: | ||
| '' | ||
| [ | ||
UnrealEngineString< | ||
'/Script/AkAudio.AkAudioEvent', | ||
StringStartsWith<'/Game/WwiseAudio/Events/'> | ||
>, | ||
...UnrealEngineString< | ||
'/Script/AkAudio.AkAudioEvent', | ||
StringStartsWith<'/Game/WwiseAudio/Events/'> | ||
>[], | ||
]; | ||
mFiringSounds1P: ''; | ||
mAmmoColor: color_decimal__type; | ||
mAmmoScale: decimal_string__type; | ||
mAmmoTickFunction: { | ||
bAllowTickOnDedicatedServer: boolean__type; | ||
}; | ||
}; | ||
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export type FGAmmoTypeProjectile__NativeClass = NativeClass__type & { | ||
Classes: [FGAmmoTypeProjectile__type, ...FGAmmoTypeProjectile__type[]]; | ||
}; |
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generated-types/1.0/classes/CoreUObject/FGAmmoTypeSpreadshot.ts
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import {integer_string__type, decimal_string__type} from '../../common/scalar'; | ||
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import {FGAmmoTypeProjectile__base__type} from './FGAmmoTypeProjectile'; | ||
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import {NativeClass__type} from '../../common/unassigned'; | ||
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export type FGAmmoTypeSpreadshot__type = FGAmmoTypeProjectile__base__type & { | ||
SpreadTrail_Velocity: decimal_string__type; | ||
mNumShots: { | ||
Min: integer_string__type; | ||
Max: integer_string__type; | ||
}; | ||
mSpreadAngleDegrees: decimal_string__type; | ||
}; | ||
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export type FGAmmoTypeSpreadshot__NativeClass = NativeClass__type & { | ||
Classes: [FGAmmoTypeSpreadshot__type]; | ||
}; |
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