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Releases: satoshinm/WebSandboxMC

v0.6

17 Apr 02:22
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  • Fix rogue threads on shutdown in Glowstone server (GH-7)
  • Fix NoSuchMethodError getOnlinePlayers on older Bukkit servers (GH-26)
  • Fix using proper Bukkit plugin logging instead of System.out.println (GH-27)
  • Add restriction to web client entity movement keeping it inside sandbox (optional, seeentity_move_sandbox) (GH-12)
  • Add option to override NetCraft files by placing in plugin data directory, craft.html etc (GH-19)

v0.5

16 Apr 04:47
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  • Add blocks with light levels: glowstone, torches, etc. (GH-21)
  • Add signs, displaying wall/standing and writing on in web client with "`" (GH-20)
  • Add option to change or disable the Bukkit entity used to represent web users (GH-16)
  • Add option to change the Bukkit world where the sandbox resides: mc.world (GH-4)
  • Add options to limit web user interaction with the world: disable break/place blocks, writing on signs, chatting, seeing other player chat, and seeing other players (GH-17)

v0.4

15 Apr 07:10
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  • Fix web clients not cleaned up on WebSocket disconnect, entities now deleted (GH-11)
  • Fix serving app at root path of web server, no longer need to enter /index.html path (GH-8)
  • Fix version number

v0.3

14 Apr 07:28
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  • Fix http.external_address setting getting ignored (GH-18)
  • Add options to disable nametag on spawned entities (GH-15)

v0.2

14 Apr 05:57
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  • Add player position/rotation update bridging, you can now see other players moving around (GH-2)
  • Add range checks to prevent players from building, breaking, or seeing blocks outside of the sandbox (GH-3)
  • Add support for colored wool blocks (GH-9)
  • Fix Google Chrome websocket compatibility by specifying binary subprotocol (GH-1)
  • Optimize NetCraft build JavaScript and memory for faster web client download times (GH-6)

v0.1

09 Apr 00:21
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Initial release

  • Exposes a small piece of your server to web users, with configurable location and dimensions
  • Web users can place/break blocks, and see server block changes in realtime
  • Web users can send/receive chat, and other users can see their chat messages