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lemonade-remake This project aims to recreate the 1979 Apple II game, Lemonade Stand, in Python solely using the terminal and text graphics. lemonade-remake aims to recreate the mechanics of the original game by referencing the original Applesoft Basic code. The original Lemonade Stand was created partially as a teaching tool for students to learn about the basics of business management, this remake aims to have a similar educational slant for aspiring programmers by adhering well to Python conventions and providing ample documentation. This project could later be turned into a graphical application using PyGame. Authors Ethan Hopkins Lemonade Stand Sequential Program Description 1. Introduction - Show the introductory graphics (or ASCII art) 2. Variable Setup - Setup game state variables by player 3. Start of the Game 4. Display the Title Page Is the player starting a new game, or continuing? If the player is continuing If new, how many people are playing the game? 5. Display tutorial screen Press space to continue or esc to end If game is exited, prompt user whether they want to continue 6. Weather report display graphic 7. Enter the main game loop Each player makes daily decisions How many glasses of lemonade to make? How many advertising signs to make? What price to charge for lemonade? Would the player like to change anything? 8. Daily financial report Day and stand number Gross income made Number of glasses sold Price set by the player per glass Total expenses for the day Number of glasses made Number of signs made Profit Total assets with profit
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In-progress remake of the 1979 Apple II game, Lemonade Stand, as a terminal game written in Python.
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