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A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.

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C#/Win32 P/Invoke Source Generator

A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.

Build Status

Features

  • Rapidly add P/Invoke methods and supporting types to your C# project.
  • No bulky assemblies to ship alongside your application.
  • SafeHandle-types automatically generated.
  • Generates xml documentation based on and links back to docs.microsoft.com

Animation demonstrating p/invoke code generation

Prerequisites

Source Generators require C# 9, which comes with the .NET 5 SDK or Visual Studio 2019 Update 8 (16.8). The experience with source generators in Visual Studio is still improving, and is noticeably better in VS 16.9. WPF projects have additional requirements.

See dotnet/pinvoke for precompiled NuGet packages with Win32 P/Invokes.

Usage

Install the Microsoft.Windows.CsWin32 package:

dotnet add package Microsoft.Windows.CsWin32 -pre

Your project must allow unsafe code to support the generated code that will likely use pointers. This does not automatically make all your code unsafe. Use of the unsafe keyword is required anywhere you use pointers. The source generator NuGet package sets the default value of the AllowUnsafeBlocks property for your project to true, but if you explicitly set it to false in your project file, generated code may produce compiler errors.

Create a NativeMethods.txt file in your project directory that lists the APIs to generate code for. Each line may consist of one of the following:

  • Exported method name (e.g. CreateFile). This may include the A or W suffix, where applicable.
  • Module name followed by .* to generate all methods exported from that module (e.g. Kernel32.*).
  • The name of a struct, enum, constant or interface to generate.
  • A comment (i.e. any line starting with //) or white space line, which will be ignored.

When generating any type or member, all supporting types will also be generated.

Generated code is added directly in the compiler. An IDE may make this generated code available to view through code navigation commands (e.g. Go to Definition) or a tree view of source files that include generated source files.

Assuming default settings and a NativeMethods.txt file with content that includes CreateFile, the P/Invoke methods can be found on the Microsoft.Windows.Sdk.PInvoke class, like this:

using Microsoft.Windows.Sdk;

PInvoke.CreateFile(/*args*/);

Constants are defined on the Microsoft.Windows.Sdk.Constants class.

Other supporting types are defined within the Microsoft.Windows.Sdk namespace.

Customizing generated code

Several aspects of the generated code can be customized, including:

  • The name of the class(es) that declare p/invoke methods
  • The namespace that declares all interop types
  • Whether to emit interop types as public or internal
  • Whether to emit ANSI functions as well where Wide character functions also exist

To configure these settings, create a NativeMethods.json file in your project directory. Specifying the $schema property adds completions, descriptions and validation in many JSON editors.

{
  "$schema": "https://raw.githubusercontent.com/microsoft/CsWin32/main/src/Microsoft.Windows.CsWin32/settings.schema.json",
  "emitSingleFile": false
}

Newer metadata

To update the metadata used as the source for code generation, you may install a newer Microsoft.Windows.SDK.Win32Metadata package:

dotnet add package Microsoft.Windows.SDK.Win32Metadata -pre

Alternatively, you may set the MicrosoftWindowsSdkWin32MetadataBasePath property in your project file to the path of the directory containing Windows.Win32.winmd:

<MicrosoftWindowsSdkWin32MetadataBasePath>c:\path\to\dir</MicrosoftWindowsSdkWin32MetadataBasePath>

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A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.

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