Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add link to Keyboard Based Menu module #40

Merged
merged 1 commit into from
Jun 25, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,7 @@ The following libraries are expected to work well-enough on the Playdate:
- [vector.lua](https://github.com/themousery/vector.lua) - An alternative 2D vector library for Lua.
- [bump.lua](https://github.com/kikito/bump.lua) - A 2D colission detection library.
- [philanc/plc](https://github.com/philanc/plc) - Pure Lua Crypto. Crpytographic functions and utilities implemented in pure Lua.
- [Keyboard Based Menu](https://github.com/AavaGames/playdate-keyboard-based-menu-ui) - A menu that uses the playdate's keyboard to navigate and select.

##### LOVE
The Lua-based [LÖVE](https://love2d.org/) framework offers a similar API to the Playdate Lua SDK, useful for prototyping before the public release of the Playdate SDK.
Expand Down
Loading