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Standardisation and Breath adjustments #3404

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merged 14 commits into from
Sep 8, 2022

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Zarra-0
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@Zarra-0 Zarra-0 commented Aug 29, 2022

  • Standardised Oxygen/Breath/Breathing Immunity to Oxygen Immunity.
  • Added Mild/Moderate/Extreme to the names of some status effects, to match the resistance thresholds of biome Heat/Cold/Radiation.
  • The ArCon Protector and X'i Acid Node now provide oxygen immunity.
  • Increased the amount of air provided by the Heat, Cold, Radiation and Poison EPPs II, and the Acid EPP.
  • Updated the descriptions of the Heat, Cold, Radiation and Poison EPPs to better signal the biome severity protected against.
  • Removed a deprecated item from the crafting recipes of the Small Comm-Unit and the Communications Array.
  • Adjusted the descriptions and breath amounts of EPPs and armour sets that increase breathing time.
  • Proto Shale, Dense Proto Shale and Delicate Coral are now only siftable, removing overlap between the Powder Sifter and Rock Crusher.

(Not changelog):

  • Increased image optimisation check threshold from 1% to 5%, since PNGGauntlet doesn't consistently optimise images to the smallest size it's capable of.

Zarra-0 added 10 commits August 29, 2022 13:48
breathProtection was inconsistently referred to as Oxygen Immunity and Breath/Breathing Immunity. It's now consistently referred to as Oxygen Immunity.
Changed bonus breath time to breath immunity - Sulphuric worlds have no atmosphere, so oxygen immunity is required to explore them and at T3 this comes primarily from an EPP. The ArCon Protector is a T5 loot-only EPP, and should therefore be more useful than it currently is.
Increased breath time of the Heat/Cold/Radiation/Poision EPPs II, to make the benefit less negligible.

Airless isn't a hazard that can be healed through to make up for partial protection, and there are very few non-EPP sources of breath time to increase the short duration.
Added Mild/Moderate/Extreme to some biome effect names where the effect requires 20%/40%/60% resistance, to match biome Heat/Cold/Radiation.
Corrected 'Severe' magnitude to 'Moderate', and fixed some inconsistent/incorrect magnitudes.
Better signalling of the supported biome intensity, and colour coding.
PNGGauntlet doesn't consistently optimise images to the smallest size it's able to, so optimised images can fail a check of 1%.
Discontinued vanilla item, replaced by silicon boards.
@sayterdarkwynd
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good to go apart from the breath time thing we discussed

Now provides +250s breath, to a total of 300s, for 10 minutes of breathing in combination with the rate reduction.
@Kherae
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Kherae commented Sep 4, 2022

see my PR

Changed maxBreath and descriptions on EPPs and armours with breath modifiers, in accordance with sayterdarkwynd#3408

EPPs had their maxBreath reduced to keep their breathing time constant, as this time has recently been buffed.

Armours had their descriptions changed, effectively increasing the breath they provide, to make it more viable to combine their increases with relevant EPPs.
Proto Shale, Dense Proto Shale and Delicate Coral are now only sifted, to remove overlap between the sifter and crusher and because the outputs from crushing either shale did not represent the materials well.

Resolves unexpected/undesirable results when using the Precursor Forge.
@Zarra-0 Zarra-0 changed the title Standardisation, EPP tweaks Standardisation and Breath adjustments Sep 6, 2022
@sayterdarkwynd sayterdarkwynd merged commit 6023559 into sayterdarkwynd:master Sep 8, 2022
@edwardspec edwardspec mentioned this pull request Nov 24, 2024
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3 participants