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Should WebGL move from experimental? #352

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mseddon opened this issue Mar 31, 2019 · 2 comments
Closed

Should WebGL move from experimental? #352

mseddon opened this issue Mar 31, 2019 · 2 comments
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@mseddon
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mseddon commented Mar 31, 2019

Since Microsoft has stopped supporting IE10 and below for several years now, and IE11 is feature frozen, I would argue WebGL 1.0 (modulo extensions) and similar APIs are now widely supported by the definition of "last 2 releases" of a browser, assuming we don't want to encourage catering for browsers that are inherently insecure and putting end users at risk. (As corrigendum, the phrasing wrt support should reflect this, since the initial statement assumed IE was at least going to maintain a release cycle.)

Should we consider promoting this, and other APIs into org.scalajs.dom and leave deprecation notices to import directly from dom? This applies to other APIs in IE11 but not IE10 that are in the same situation (and a slew of iOS Safari updates since iOS 8 since I last tested) but I will need to review what in particular is affected. At minimum it includes various CSS properties that have since become commonplace, I suspect it may include subsets of webrtc.

WebGL extensions are themselves fairly unique since one must probe for their existence a-priori calling them, and I feel given the above, they too should move into the main package, to be replaced by the newer WebGL 2.0 spec in experimental.

WDYT?

@sjrd
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sjrd commented Apr 1, 2019

Yes, I agree that it would be good to move relevant things away from the experimental package.

@japgolly
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japgolly commented Sep 4, 2021

Superseded by #545

@japgolly japgolly closed this as completed Sep 4, 2021
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4 participants