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Ultimate Tag: Death-Match '83, Beyond Thunderdome! An Atari game written in 6502 assembly.

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Ultimate Tag: Death-Match '83, Beyond Thunderdome

Welcome to Ultimate Tag: Death-Match '83, Beyond Thunderdome!

Are you ready for the most epic and inspired game of tag of your entire life?!

Well, you should be!

The objective of Ultimate Tag is an age-old one that transcends not only the modern school playground, but also every neighbourhood yard of ye ol' suburb. It is an objective that reaches beyond its Platonic form, stretching out from the grasping reaches of the metaphysical and the logical. It is an objective that defines not only humankind but sits at the basis of all actions, rational and irrational. Indeed, it is an objective that defines 42; an objective that defines existence and meaning itself!

That objective, of course, is to not be it. And if you are it, you damn well better un-it yourself as quickly as you can!

Ultimate tag!

Mechanics

Ultimate Tag has the following core mechanics:

  1. You start as the player on the left
  2. You move with the arrow keys
  3. The player who is red is it
  4. Your speed modulates every 3 seconds to give you an edge versus your opponent!

Compilation and Running the Game

A Makefile has been provided for those on a Linux machine, though this might work on Windows. This Makefile has two dependencies: dasm and stella.

To compile the program, simply type make. To run the game, type make run. To remove the compiled binary, type make clean.

For those on other operating systems, compilation should be done with the following command, in however way it must be done there (such as running the compiler from the same directory as this project): dasm ultimate_tag.asm -f3 -oultimate_tag.bin -Iheaders.

The file to run in the emulator is then ultimate_tag.bin.

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Ultimate Tag: Death-Match '83, Beyond Thunderdome! An Atari game written in 6502 assembly.

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