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WideAngleCamera: specify cube map texture format
The WideAngleCamera has a texture for a cube map that uses the same pixel format as the camera image. If there are intermediate shaders applied to the camera, the choice of this image format may cause pixel values to be truncated. To provide flexibility to the user, the pixel format for the cube map texture can be specified with a custom SDFormat element in `//camera/lens/gazebo:env_texture_format` using the same values as `//camera/image/format`. Signed-off-by: Steve Peters <scpeters@openrobotics.org>
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