Add PROJECT_RUN_START/STOP events#348
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rschamp merged 4 commits intoscratchfoundation:developfrom Nov 28, 2016
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November 23, 2016 15:43
These events signal when any threads are running or when all threads have stopped running. This maps to whether the green flag or the stop button should be illuminated in the GUI.
tmickel
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Nov 24, 2016
src/engine/runtime.js
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| this.redrawRequested = false; | ||
| var inactiveThreads = this.sequencer.stepThreads(); | ||
| this._updateGlows(inactiveThreads); | ||
| this._setThreadCount(this.threads.length); |
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LGTM other than the one comment about thread-counting. Thanks for cleaning up stuff! |
Also rename inactiveThreads -> doneThreads, since this describes them better. They are the threads that have completed in the step.
tmickel
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Nov 28, 2016
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These events signal when any threads are running or when all threads have stopped running. This maps to whether the green flag or the stop button should be illuminated in the GUI.
I also cleaned up some inconsistencies in the other glow code since I was in there:
Runtime.SCRIPT_GLOW_ON/OFFnow maps to'SCRIPT_GLOW_ON/OFF'not'STACK_GLOW_ON/OFF'VISUAL_REPORTnow emits an object from Runtime, just like VirtualMachine does.