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Added FA506IEB to the list of models with swapped brightness hotkeys … #2199

Added FA506IEB to the list of models with swapped brightness hotkeys …

Added FA506IEB to the list of models with swapped brightness hotkeys … #2199

Triggered via push December 24, 2024 12:12
Status Success
Total duration 2m 18s
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build.yml

on: push
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10 warnings
build: app/Peripherals/Mouse/Models/GladiusII.cs#L365
'GladiusIIOriginPink.ParseLightingSetting(byte[], LightingZone)' hides inherited member 'GladiusIIOrigin.ParseLightingSetting(byte[], LightingZone)'. Use the new keyword if hiding was intended.
build: app/Helpers/OnScreenKeyboard.cs#L88
Cannot convert null literal to non-nullable reference type.
build: app/Display/ScreenNative.cs#L10
Nullability of reference types in type of parameter 'x' of 'int DeviceComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
build: app/Display/ScreenNative.cs#L10
Nullability of reference types in type of parameter 'y' of 'int DeviceComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
build: app/Display/ScreenNative.cs#L26
Nullability of reference types in type of parameter 'x' of 'int ScreenComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
build: app/Display/ScreenNative.cs#L26
Nullability of reference types in type of parameter 'y' of 'int ScreenComparer.Compare(object x, object y)' doesn't match implicitly implemented member 'int IComparer.Compare(object? x, object? y)' (possibly because of nullability attributes).
build: app/Settings.cs#L1629
Cannot convert null literal to non-nullable reference type.
build: app/AppConfig.cs#L215
Cannot convert null literal to non-nullable reference type.
build: app/Display/VisualControl.cs#L241
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
build: app/AnimeMatrix/AniMatrixControl.cs#L244
Dereference of a possibly null reference.