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You can use the DAABBCC extension in your own project by adding this project as a Defold library dependency.
Open your game.project
file, select Project
and add a Dependencies
field:
https://github.com/selimanac/defold-daabbcc/archive/refs/heads/v3.x.zip
or you can add stable versions from releases.
Flappy Bird Clone: https://github.com/selimanac/defold-daabbcc-flappybird-example
Breakout: https://github.com/selimanac/defold-daabbcc-breakout-example
- You may need to initialize a new version if the default values are insufficient. For more information: Initialize DAABBCC
- The module name has been changed from
aabb
todaabbcc
. You can replace all instances ofaabb.
withdaabbcc.
- Replace all
aabb.insert()
todaabbcc.insert_aabb()
- Replace all
aabb.clear()
todaabbcc.reset()
- Replace all
aabb.update_gameobject()
todaabbcc.update_gameobject_size()
- Replace all
aabb.query()
todaabbcc.query_aabb()
- Replace all
aabb.query_sort()
todaabbcc.query_aabb_sort()
-
aabb.remove_gameobject()
is removed.daabbcc.remove()
is now can be used for aabb and Gameobjects.
https://github.com/selimanac/defold-daabbcc/discussions
https://github.com/selimanac/defold-daabbcc/wiki
If you find my Defold Extensions useful for your projects, please consider supporting it.
I'd love to hear about your projects! Please share your released projects that use my native extensions. It would be very motivating for me.