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Issues: sensics/OSVR-RenderManager
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Add synchronization primitive to indicate to the app when buffer is complete
bug
#383
opened Jun 27, 2021 by
russell-taylor
Shared-context apps fail to get an OpenGL context when run on a mac
bug
#382
opened Mar 1, 2020 by
russell-taylor
D3D11 backend appears to hard-depend on SDL in code, but not in build system
#360
opened Dec 21, 2017 by
rpavlik
RM always displays an "error" on startup that says "ignore previous errors"
#350
opened Nov 15, 2017 by
rpavlik
Implement consistent camelCase json field names (backwards compatible)
#349
opened Nov 14, 2017 by
JeroMiya
Implement ATW for extended-mode D3D displays
enhancement
help wanted
#333
opened Jul 25, 2017 by
russell-taylor
Direct Rendering on AMD gives error: Could not create presentable surface 0
#314
opened Apr 17, 2017 by
raunaqatmeta
Consider the interaction of swap_eyes with COP and other distortion parameters
#295
opened Jan 20, 2017 by
russell-taylor
Modify the D3D demos to color +Z dark blue and -Z light blue
bug
help wanted
#281
opened Dec 30, 2016 by
russell-taylor
Should explicitly set the depth/stencil state in PresentDisplayInitialize
#272
opened Nov 29, 2016 by
russell-taylor
RenderBuffers not set in Render() path in OpenGL.
bug
help wanted
#266
opened Nov 21, 2016 by
russell-taylor
RenderManagerD3DCAPIExample crashes in DirectMode when no HDK plugged in
bug
#265
opened Nov 18, 2016 by
russell-taylor
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