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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
## | ||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore | ||
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# User-specific files | ||
*.rsuser | ||
*.suo | ||
*.user | ||
*.userosscache | ||
*.sln.docstates | ||
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# User-specific files (MonoDevelop/Xamarin Studio) | ||
*.userprefs | ||
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# Mono auto generated files | ||
mono_crash.* | ||
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# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
[Rr]eleases/ | ||
x64/ | ||
x86/ | ||
[Aa][Rr][Mm]/ | ||
[Aa][Rr][Mm]64/ | ||
bld/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
[Ll]og/ | ||
[Ll]ogs/ | ||
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# Visual Studio 2015/2017 cache/options directory | ||
.vs/ | ||
# Uncomment if you have tasks that create the project's static files in wwwroot | ||
#wwwroot/ | ||
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# Visual Studio 2017 auto generated files | ||
Generated\ Files/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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# NUnit | ||
*.VisualState.xml | ||
TestResult.xml | ||
nunit-*.xml | ||
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# Build Results of an ATL Project | ||
[Dd]ebugPS/ | ||
[Rr]eleasePS/ | ||
dlldata.c | ||
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# Benchmark Results | ||
BenchmarkDotNet.Artifacts/ | ||
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# .NET Core | ||
project.lock.json | ||
project.fragment.lock.json | ||
artifacts/ | ||
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# StyleCop | ||
StyleCopReport.xml | ||
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# Files built by Visual Studio | ||
*_i.c | ||
*_p.c | ||
*_h.h | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.iobj | ||
*.pch | ||
*.pdb | ||
*.ipdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*_wpftmp.csproj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.svclog | ||
*.scc | ||
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# Chutzpah Test files | ||
_Chutzpah* | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opendb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
*.VC.db | ||
*.VC.VC.opendb | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
*.sap | ||
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# Visual Studio Trace Files | ||
*.e2e | ||
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# TFS 2012 Local Workspace | ||
$tf/ | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
*.DotSettings.user | ||
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# JustCode is a .NET coding add-in | ||
.JustCode | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# AxoCover is a Code Coverage Tool | ||
.axoCover/* | ||
!.axoCover/settings.json | ||
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# Visual Studio code coverage results | ||
*.coverage | ||
*.coveragexml | ||
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# NCrunch | ||
_NCrunch_* | ||
.*crunch*.local.xml | ||
nCrunchTemp_* | ||
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# MightyMoose | ||
*.mm.* | ||
AutoTest.Net/ | ||
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# Web workbench (sass) | ||
.sass-cache/ | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.[Pp]ublish.xml | ||
*.azurePubxml | ||
# Note: Comment the next line if you want to checkin your web deploy settings, | ||
# but database connection strings (with potential passwords) will be unencrypted | ||
*.pubxml | ||
*.publishproj | ||
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# Microsoft Azure Web App publish settings. Comment the next line if you want to | ||
# checkin your Azure Web App publish settings, but sensitive information contained | ||
# in these scripts will be unencrypted | ||
PublishScripts/ | ||
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# NuGet Packages | ||
*.nupkg | ||
# NuGet Symbol Packages | ||
*.snupkg | ||
# The packages folder can be ignored because of Package Restore | ||
**/[Pp]ackages/* | ||
# except build/, which is used as an MSBuild target. | ||
!**/[Pp]ackages/build/ | ||
# Uncomment if necessary however generally it will be regenerated when needed | ||
#!**/[Pp]ackages/repositories.config | ||
# NuGet v3's project.json files produces more ignorable files | ||
*.nuget.props | ||
*.nuget.targets | ||
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# Microsoft Azure Build Output | ||
csx/ | ||
*.build.csdef | ||
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# Microsoft Azure Emulator | ||
ecf/ | ||
rcf/ | ||
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# Windows Store app package directories and files | ||
AppPackages/ | ||
BundleArtifacts/ | ||
Package.StoreAssociation.xml | ||
_pkginfo.txt | ||
*.appx | ||
*.appxbundle | ||
*.appxupload | ||
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# Visual Studio cache files | ||
# files ending in .cache can be ignored | ||
*.[Cc]ache | ||
# but keep track of directories ending in .cache | ||
!?*.[Cc]ache/ | ||
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# Others | ||
ClientBin/ | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.dbproj.schemaview | ||
*.jfm | ||
*.pfx | ||
*.publishsettings | ||
orleans.codegen.cs | ||
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# Including strong name files can present a security risk | ||
# (https://github.com/github/gitignore/pull/2483#issue-259490424) | ||
#*.snk | ||
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# Since there are multiple workflows, uncomment next line to ignore bower_components | ||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) | ||
#bower_components/ | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file | ||
# to a newer Visual Studio version. Backup files are not needed, | ||
# because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
ServiceFabricBackup/ | ||
*.rptproj.bak | ||
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# SQL Server files | ||
*.mdf | ||
*.ldf | ||
*.ndf | ||
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# Business Intelligence projects | ||
*.rdl.data | ||
*.bim.layout | ||
*.bim_*.settings | ||
*.rptproj.rsuser | ||
*- [Bb]ackup.rdl | ||
*- [Bb]ackup ([0-9]).rdl | ||
*- [Bb]ackup ([0-9][0-9]).rdl | ||
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# Microsoft Fakes | ||
FakesAssemblies/ | ||
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# GhostDoc plugin setting file | ||
*.GhostDoc.xml | ||
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# Node.js Tools for Visual Studio | ||
.ntvs_analysis.dat | ||
node_modules/ | ||
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# Visual Studio 6 build log | ||
*.plg | ||
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# Visual Studio 6 workspace options file | ||
*.opt | ||
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) | ||
*.vbw | ||
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# Visual Studio LightSwitch build output | ||
**/*.HTMLClient/GeneratedArtifacts | ||
**/*.DesktopClient/GeneratedArtifacts | ||
**/*.DesktopClient/ModelManifest.xml | ||
**/*.Server/GeneratedArtifacts | ||
**/*.Server/ModelManifest.xml | ||
_Pvt_Extensions | ||
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# Paket dependency manager | ||
.paket/paket.exe | ||
paket-files/ | ||
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# FAKE - F# Make | ||
.fake/ | ||
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# CodeRush personal settings | ||
.cr/personal | ||
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# Python Tools for Visual Studio (PTVS) | ||
__pycache__/ | ||
*.pyc | ||
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# Cake - Uncomment if you are using it | ||
# tools/** | ||
# !tools/packages.config | ||
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# Tabs Studio | ||
*.tss | ||
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# Telerik's JustMock configuration file | ||
*.jmconfig | ||
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# BizTalk build output | ||
*.btp.cs | ||
*.btm.cs | ||
*.odx.cs | ||
*.xsd.cs | ||
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# OpenCover UI analysis results | ||
OpenCover/ | ||
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# Azure Stream Analytics local run output | ||
ASALocalRun/ | ||
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# MSBuild Binary and Structured Log | ||
*.binlog | ||
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# NVidia Nsight GPU debugger configuration file | ||
*.nvuser | ||
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# MFractors (Xamarin productivity tool) working folder | ||
.mfractor/ | ||
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# Local History for Visual Studio | ||
.localhistory/ | ||
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# BeatPulse healthcheck temp database | ||
healthchecksdb | ||
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# Backup folder for Package Reference Convert tool in Visual Studio 2017 | ||
MigrationBackup/ | ||
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# Ionide (cross platform F# VS Code tools) working folder | ||
.ionide/ | ||
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# SE's Bin64 folder symlinked for DLL dependencies | ||
/Bin64/ | ||
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# Steam's workshop folder symlinked for DLL dependencies | ||
/workshop/ | ||
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# JetBrains Rider project files | ||
.idea/ |
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@echo off | ||
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REM Location of your SpaceEngineers.exe | ||
mklink /J Bin64 "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64" | ||
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pause |
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# Space Engineers Launcher | ||
A launcher for Space Engineers version 1.202 and greater with built in Plugin Loader. | ||
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The launcher will download and keep Plugin Loader up to date automatically. If you want to use this launcher without Plugin Loader, you can open the configuration file in the `Bin64/Plugins/` folder and change the `NoUpdates` value to true. | ||
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## Installation | ||
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1. Download the Launcher zip file from the [Releases page](https://github.com/sepluginloader/SpaceEngineersLauncher/releases/latest) and extract the SpaceEngineersLauncher.exe file. | ||
2. Make sure the exe file is not blocked before continuing by opening the file properties of the extracted file and checking the Unblock box if it exists. | ||
3. The extracted files can now be placed in the game Bin64 folder. | ||
- You can find the Bin64 folder by right clicking on Space Engineers and selecting Properties. Then under the Local Files tab, select Browse and navigate to the Bin64 folder. | ||
4. Launch Space Engineers by opening the SpaceEngineersLauncher.exe file. | ||
5. *(optional)* To start Space Engineers with Plugin Loader via Steam, you must add the launcher to the [game launch options](https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947) using the following format: `"YourBin64PathHere\SpaceEngineersLauncher.exe" %command%` | ||
- Example: `"C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineersLauncher.exe" %command%` |
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