Sound component to play audio in your web apps. Backed by the mighty soundmanager2 library.
npm install @serh/vue-soundmanager --save
<template>
<div>
<div v-if="loading">loading</div>
<button @click="play" type="button">play</button>
<button @click="stop" type="button">stop</button>
<vue-soundmanager
:onPlaying="eventPlaying"
:randUrl="randUrl"
:url="url"
:playStatus="playStatus"
></vue-soundmanager>
</div>
</template>
<script>
import VueSoundmanager from "@serh/vue-soundmanager";
export default {
data: function () {
return {
loading: false,
randUrl: true,
playStatus: "STOPPED",
url: "https://stream.rockland.de/rockland.mp3",
};
},
components: {
VueSoundmanager,
},
methods: {
play() {
this.playStatus = "PLAYING";
this.loading = true;
},
stop() {
this.playStatus = "STOPPED";
},
eventPlaying() {
this.loading = false;
},
},
};
</script>
- url (string): The url of the sound to play.
- playStatus (Sound.status.{PLAYING,STOPPED,PAUSED}): The current sound playing status. Change it in successive renders to play, stop, pause and resume the sound.
- randUrl(boolean): Used to generate a random url part to avoid caching(adding to the end of the url: ?q=0.7082691772731812)
- playFromPosition (number): Seeks to the position specified by this prop, any time it changes. After that, the sound will continue playing (or not, if the
playStatus
is notPLAYING
). Use this prop to seek to different positions in the sound, but not use it as a controlled component. You should use either this prop orposition
, but not both. - position (number): The current position the sound is at. Use this to make the component a controlled component, meaning that you must update this prop on every
onPlaying
callback. You should use either this prop orplayFromPosition
, but not both. - volume (number): The current sound's volume. A value between 0 and 100.
- playbackRate (number): Number affecting sound playback. A value between 0.5 and 4 of normal rate (1).
- autoLoad (boolean): If the sound should start loading automatically (defaults to
false
). - loop (boolean): If the sound should continue playing in a loop (defaults to
false
). - onError (function): Function that gets called when the sound fails to load, or fails during load or playback. It receives the arguments
errorCode
anddescription
with details about the error. - onLoading (function): Function that gets called while the sound is loading. It receives an object with properties
bytesLoaded
,bytesTotal
andduration
. - onLoad (function): Function that gets called after the sound has finished loading. It receives an object with property
loaded
, a boolean set to true if the sound has finished loading successfully. - onPlaying (function): Function that gets called while the sound is playing. It receives an object with properties
position
andduration
. - onPause (function): Function that gets called when the sound is paused. It receives an object with properties
position
andduration
. - onResume (function): Function that gets called while the sound is resumed playing. It receives an object with properties
position
andduration
. - onStop (function): Function that gets called while the sound playback is stopped. It receives an object with properties
position
andduration
. - onFinishedPlaying (function): Function that gets called when the sound finishes playing (reached end of sound). It receives no parameters.
- onBufferChange (function): Function that gets called when the sound buffering status changes. It receives a single boolean representing the buffer state.