A table control which can be sort and dynamic update for Godot
gdscript
func _on_Button_pressed():
$Table.set_rows([['100', '200'], ['300', '400']])
C#
private void _on_Button_pressed()
{
var param = new Godot.Collections.Array() { new Godot.Collections.Array() { "100", "200" }, new Godot.Collections.Array() { "400", "300" } };
GetNode("Table").Call("set_rows", new object[] { param });
}
no real-time preview for color changes
[https://github.com/sericaer/godot_table_demo]: